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PB IDE Dropdown for subsystem

Posted: Mon Dec 31, 2007 11:53 am
by THCM
Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.

Re: PB IDE Dropdown for subsystem

Posted: Mon Dec 31, 2007 12:18 pm
by DarkDragon
THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?

Posted: Mon Dec 31, 2007 12:20 pm
by Dare
Multi-line select.

Posted: Mon Dec 31, 2007 12:23 pm
by IceSoft

Re: PB IDE Dropdown for subsystem

Posted: Mon Dec 31, 2007 12:54 pm
by THCM
DarkDragon wrote:
THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?
How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?

Re: PB IDE Dropdown for subsystem

Posted: Mon Dec 31, 2007 1:24 pm
by IceSoft
THCM wrote:
DarkDragon wrote:
THCM wrote:Since I'm lazy, it would be nice, if the PB IDE would scan all availabe subsystems and would display them in a dropdown selector.
What if you want multiple subsystems? :wink: Should it display all permutations?
How do I select multiple subsystems? Is it possible to compile a game with more than one subsystem and let the user select the subsystem at runtime?
Yes of course! ;-)
Compile it as 2 different progs (witn an different name) and add it to your delivery.

E.g: Prog<DX7/DX9>.exe

Posted: Mon Dec 31, 2007 1:32 pm
by THCM
Wow! Brilliant, but I think you quite didn't get the issue here....