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Posted: Mon Dec 17, 2001 4:47 pm
by BackupUser
Restored from previous forum. Originally posted by nithael.


Hi Fred, any possibility to add Perfect pixel collision in PB-directx?
No bounding box...

Thanks

Nithael (from Italy)

[Implemented] Perfect pixel collisione

Posted: Mon Jan 07, 2002 7:06 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Hi nithael!

I still need a pixel collision (not bounded box) too... In my game project i will use a small trick... All my Objects will have for example a darkblue (RGB 0,0,10) outline, so i have only to check if two pixels of this colo(u)r collides or not... But i hope to see a real collision detection in one of the next versions too... :wink:


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten