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[Game] Starworld - a turn-based conquer-the-galaxy-game

Posted: Fri Nov 02, 2007 4:06 pm
by Hartmut
Starworld is a classic, turn-based "conquer-the-galaxy-game".

Image

Features :

* Classic, turnbased Strategy Game - explore and conquer space !
* 30 up to 100 solar systems with up to 5 planets each
* 10 different Ressources
* Free constructable Spaceships out of 56 components
* 4 different additional features of the races
* up to 6 players
* sophisticated AI :
The Computerplayers have no unfair advantages,
but are really challenging.
* Multiplayer using TCP/IP in LAN
* each player can make his turn at the same time - so no one has to wait

Project :
http://www.westpost.de/hartmut/html/SWneu/index_e.html

Download directly :
http://www.westpost.de/hartmut/html/SWn ... ads_e.html

I am still looking for Betatesters -especially for the Multiplayermode.
Bugreports, ideas or comments are kindly appreciated.

I would be very glad for corrections of my cruel english.
If anyone wants to translate the game (language-file) and the manual in his language - please contact me.

The game graphics still arent bound into the Gamefile, so if there is an graphics artist out there who thinks : "Hmm ... I can do better than that stuff !" - please feel free to send me your artworks.

Have fun conquering the galaxy with STARWORLD !

Cheers : Hartmut

Posted: Fri Nov 02, 2007 4:53 pm
by BasicGuy
Cool! I love this type of game. Will certainly play it when I'm able and give you back some feedback! 8)

Posted: Sun Nov 04, 2007 1:34 am
by byo
Wow, I love the interface!!! Impressive work!
The controls and and the screen changes are very fast.

Sugestion: make it easier to load a saved single player game in the title screen. The only way I found to load a game was to start a new one and then, in the middle of it, load my game.

Question: did you use Purebasic's default interface controls? The ones you use look like they're GTK. Would you mind sharing how you did it so well?

Keep up the good work. Very interesting game and the many different options are a big plus.

Posted: Sun Nov 04, 2007 9:02 pm
by Hartmut
byo wrote: Sugestion: make it easier to load a saved single player game in the title screen. The only way I found to load a game was to start a new one and then, in the middle of it, load my game.
Sorry, thats not planned at the moment - the reason is the multiplayermode !
I have to have a Multiplayergame created and the communication running between the computers, before i can load a saved game.
byo wrote: Question: did you use Purebasic's default interface controls? The ones you use look like they're GTK.
I use only PB-Standard and of course Gnozals great Purecolor.lib - nothing else, because I want the code to be as easy as possible to be transfered into a MacOS or LINUX-Version of this game. 8)

Posted: Mon Nov 05, 2007 1:15 am
by byo
Hartmut wrote:Sorry, thats not planned at the moment - the reason is the multiplayermode ! I have to have a Multiplayergame created and the communication running between the computers, before i can load a saved game.
I see. Maybe put an additional LOAD button after the user has selected Single Player Mode (the first single player mode screen)? I haven't tested the multiplayer part but the game seems pretty solid AFAICT.

Posted: Sat Nov 10, 2007 1:36 pm
by electrochrisso
Very Impressive Indeed, you have done a lot of work on this. :wink: