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How do you use DirectSound to create 3D Audio??

Posted: Wed Oct 24, 2007 12:35 pm
by spike0314
can any tell me how to create 3d sound with directsound please ive tryed making my own but i dont have the skill level for this.

I'm after something like blitz3ds 3dsound commands.

Load3dSound(Filename.s)
emitsound(sound,entity) or the 3d position
CreateListener( x.f,y.f,z.y,rolloff_factor.f,doppler_scale.f,distance_scale.f)

Thank you in advanced

Posted: Thu Oct 25, 2007 1:50 pm
by spike0314
Anyone please :D

Posted: Tue Oct 30, 2007 12:27 am
by kawasaki
If there is a way, its a long long piece of code.. why not look at OpenAL?

Posted: Tue Oct 30, 2007 2:04 pm
by spike0314
because im creating a DX9 wrapper for blitz3D and Im trying todo it with out having loads of dlls and it has to be free for commercial use?