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[Irrlicht] Pure IRRkanoid
Posted: Wed Sep 19, 2007 1:38 pm
by Thalius
Hihi
Mike and i finished another Advanced Game Example. An Arkanoid Clone this time. This will be included in the next Wrapper Release but why wait

I found it quiet entertaining and maybe the one or the other of you like to extend it. If you make cleanups or useful ( not too complex modifications ) - feel free to post em here - so we can add it to the SVN later.
Feautres:
- 4 Levels
- CPU gentle coding
- irrLicht for 3D Graphics
- irrKlang for 3D Sound
Known Limitations:
- Works with OpenGL-Renderer only for now ( as i messed up with the Material definitions of the Models)
- No Skin on the Playfield ( feel free ... i suck at texturing )

- Code isnt as clean as i would love it to be ( not yet anyway )

- but works as an example for now.
Screenshot:

AMD Athlon 650 Mhz / ATI Radeon 7500 64 MB ( See what i mean about CPU-gentle =p )
Download ( Binary, Data + Sources ) Updated 20.09.2007 :
>>> DOWNLOAD <<<
EDIT2: Thx for Testing! - Code will be more commented on new Wrapper Release ( Sorry no date yet as we re still fixing 1.05 and there are quiet alot changes to the latest Irrlicht-Release ). And
BIG FAT thx for the Feedback/Motivation

!
EDIT3: Cleaner and fixed Version up now - if you want to fiddle with the source i recommend getting the new Version.
EDIT4: Fixed Link! - uh i didnt get to write the tut on CPU-gentle coding *sighs* will have to come after Irrlicht 1.05 stable.
Enjoy!
Thalius
Posted: Wed Sep 19, 2007 6:21 pm
by dontmailme
Beautiful and works perfect under aero
'I Love you' too Irrlich
Great work!
Now, when is the new wrappers release due ?!

Posted: Wed Sep 19, 2007 6:24 pm
by Flype
waaooou, that's nice and fast.
it's a good demonstration of the purebasic/irrlicht potential.
test on winxp - nvidia 6800gt.
Posted: Wed Sep 19, 2007 6:29 pm
by Derek
Nice. Like the way it doesn't hog the cpu and yet still remains fast and playable.

Posted: Thu Sep 20, 2007 1:54 am
by Rook Zimbabwe
FANTASTIC!!!
I love your quote too "Show me the Comment's in the DNA and we can talk about that mankind was created..." hehe

Posted: Thu Sep 20, 2007 3:03 am
by byo
The message "Problem - Could not open the screen..." appears. I own a GeForce 5200 with 256 MB VRAM.
Posted: Thu Sep 20, 2007 3:25 am
by Thalius
byo wrote:The message "Problem - Could not open the screen..." appears. I own a GeForce 5200 with 256 MB VRAM.
Means Irrlicht failed to create the Renderdevice. Could be the Drivers again hmmmm - i own the same card on my P4 box in office - works here.
Does the Debug-Version output anything ? (btw. you can create a debugging exe by compiling your Irrlicht App as Console-Application

)
EDIT: Ok, actually sound failed for you - found a lil bug during cleanup. Updated Version up ( if error try the debug version in zip )...
Thalius
Posted: Thu Sep 20, 2007 12:30 pm
by byo
Thalius wrote:EDIT: Ok, actually sound failed for you - found a lil bug during cleanup. Updated Version up ( if error try the debug version in zip )...

Thalius
That's exactly what happened. Some processes crashed some minutes before running your demo and the sound drivers were among them. After a reboot, all is well.
Thanks a lot and keep up the good work.

Posted: Thu Oct 04, 2007 11:30 pm
by BasicGuy
This will be included in the next Wrapper Release but why wait...
Speaking of the next release, any news?

Posted: Thu Oct 04, 2007 11:39 pm
by Thalius
1.05 Final should be out soon if no more Bugreports coming in probably 1 or 2 more Weeks ( depending on Workload the Linux Version will be as beta testable also

) - Currently fixing alot in the Manual.
- And the Work on the Irrlicht 1.4 based Version has also begun. With ALOT new and nifty Features - one lil spoiler: Simple Postprocessingeffects ( Glow / Bloom / Nightsight ) - usable with a simple command

And ALOT more...
As for Syntax after 1.05 a few things will change - mostly GUI related and a few cleanups in Commands, but til 1.06 respectivelly 1.4 ( we decided to go along with the Irrlicht version for easer Management ) is still a long way.
Planned for now:
Stable 1.05 + Manual
Beta Linux 1.05
Thalius
Posted: Thu Oct 04, 2007 11:58 pm
by BasicGuy
Thalius, thank you so much for the update! I've been messing about with the 1.05 beta copy a bit and the work you guys are doing is nothing less than impressive!
I frequent the Irrlicht forums and the 1.4beta is looking great! Perhaps I'll actually realize my game ambition using PB and Irrlicht after all!
One more question: I've got the 1.05 beta, and you list a "stable" 1.05... Can you point me to the download link for the stable release please?
Cheers!
Posted: Thu Oct 04, 2007 11:59 pm
by Thalius
Stable is out in aprox 2 Weeks

We re currently waiting for more Bugreports while filing the Manual
And Irrlicht is absolutelly ready for Games ( Love to see them too! =) .
Got a few Ideas in the Queue myself but first gotta do the stable engine and prep some tools and "show-offs"
And thanks for the Flowers ! They should go to Mike too ( hes mostly busy on the 1.4 Port currently and doing a superb Job there =)
Cheers,
Thalius
Posted: Fri Oct 05, 2007 12:02 am
by BasicGuy
Ahh, I misunderstood... I'll just have to be patient...
And Irrlicht is absolutelly ready for Games.
I believe so too. I've been vacillating between Irrlicht and Ogre for the most part but I like Irrlicht's API better... And a PB binding is even better yet!
BTW, the .chm manual you guys are doing is absolutely first class! I've seldom seen so much attention to detail in a project like this.
Thx to you as well MIKE!
Cheers!
Posted: Fri Oct 05, 2007 5:21 pm
by Psychophanta
Thanks!
One of the best part for me is the CPU gently feature

Posted: Sat Oct 06, 2007 2:09 pm
by Psychophanta
Can you please explain in a few words what is the trick used for the CPU gentle feature?
I am not able to see it in the code
