Flow (our WIP project)
Posted: Sun Sep 09, 2007 1:54 pm
Well, at some point we decided to show our project even here... Why not, at least ?
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*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Title: Flow
Genre: Turn-Based Startegy
Graphics type: Full 3D
Version: v0.38 - Alpha
Distribution: FreeWare OpenSource.
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Controls:
Space - End turn.
Left\Right - Camera rotation.
Up\Down - Set camera distance.
Esc - Quit game.
LMB - Select Being\Action.
RMB - Reset selection.
Mouse whell - Set camera distance.
MMB (when cursor moving) - Camera rotation.
Ctrl+M - Music on\off.
Ctrl+A - AutoSave on\off.
Ctrl+S - Save game.
Ctrl+L - Load map.
Ctrl+R - MiniMap on\off.
Ctrl+E - "End turn" button on\off.
Ctrl+F - "Search active Being" button on/off.
Ctrl+B - Being's tables on\off.
Ctrl+C - Player's Beings counter on\off.
Ctrl+G - Disable\Enable Beings 'ghost' when selecting of position 4 spawning goes.
Ctrl+T - Omit current melody.
Ctrl+O - Bring Options panel.
Ctrl+Q - Bring map's story.
I (Press) - Vizualize action area for Being under cursor.
U - Load last autosave.
TAB - Search active being.
PrtScn - Take screenshot.
Map editor controls:
Left\Right - Camera rotation.
Up\Down - Set camera distance.
Esc - Quit map editor.
LMB - Creation\Alteration of Being on selected platform.
RMB - Delete Being from selected platform.
MMB - Camera rotation (when cursor moving)
Mouse Whell - Set camera distance.
Space - Change height of current platform.
1,2,3,4 - Change current player\Change owner of Being on selected platform.
T - Create Tree on selected platform.
A - Create Agave on selected platform.
U - Reincarnate Being on selected Platform.
+ - Add energy to Being on selected platform.
- - Decrease energy of Being on selected platform..
G - Change platform's color to gold (like after Reincarnation)
Home - Select Being type for quick insertion.
Insert - Quick insert selected (through "Home") Being on selected platform.
Ctrl+R - Minimap on\off.
Ctrl+B - Being's tables on\off
Ctrl+C - Player's Beings counter on\off.
Ctrl+S - Save map as...
Ctrl+P - Save map.
Ctrl+L - Load map.
Ctrl+N - Deastroy current map and create new.
Ctrl+N - Bring window for edit map's story.
Ctrl+X - Bring window for edit map's links.
Ctrl+Q - Bring window wiz map's info and partial settings.
Ctrl+O - Bring Options panel.
Tips:
* If cursor is near to edge of the window, map will be scrolled. A faster way to move the camera-click on mini-map.
* If zis game going slow on your PC, try to disable "Select Beings by model picking (slow)" option
* Conservation of energy, although energy can be transferred from one owner to another, with equal success taking shape
any Being, the amount of energy on on the map >always< remains unchanged. Remember zat.
* Absorber must see the victim. Because of the transparency of any Being it is not the obstacle, which was not on platforms.
* Rule-cap: higher dominate lower.
* Attack Meanie freeze victims, forcing zem to miss their turn.
* Blue squares suitable for reproduction, yellow for absorbtion, purple-and also to the other. Marked white cells indicate active Beings.
* Sentry always taken >all< energy of their victims (except, of course, Reincarnates), and through its platform, capable of absorbing those who are the level above them. Unfortunately, their unability to replicate this platform does not allow them to breed.
* Society alter the domestic structure of their victims, forcing them to transfer every turn a number of energy through special channels. These changes have progressed with each turn and passed with spawning. Each Society can have no more than six, and open channels.
* To order the entity to Reincarnate, double-clicking on it by left mouse button. Note: after this it's will be >impossible< to return old type of Being.
*Sentinels abosrb zeir victims completely, like Sentry (even Reincarnates). BTW, beacuse of zeir gigantic size, zey can absorb Beings, which is at 2 levels above'em. But beacause of zis size, zey are static.
*Just like their lower form, Meanie, Hungers copable to froze zeir victims. But zeir frozing lasts 12 turns instead of 1.
*Beacuse of zeir high height of flying, Jinxes can abosrb Beings, which is at 1 level above'em.
*Just like Society's, Defilers can change internal structure of zeit victims, forcing them to transfer every turn a number of energy through special channels. These changes have progressed with each turn and passed with spawning an absorbtion ozer Beings. Every Defiler can't have more zen 56 open channels. When amount of Defiler's channels on any Being reach crirtcal point, it's neural section will be supressed, and zis Being will be active attack neighbours, infecting'em wiz zis Channels (even allies !).
*Instead of absorbtion, Amgine transferring part of zeir energy to target.
*Using techique of False Reincarnation, Enigma can transform to Amgine at anytime. And reverse.
*Sapienti sat.
Reincarnation table:
Spectator -(80E)-> Justice
Sentry -(160E)-> Sentinel
Meanie -(50E)-> Hunger
Idea -(30E)-> Jinx
Society -(100E)-> Defiler
Enigma <-(N/A)-> Amgine
Special Thanks 2:
Oxid(2k) - For initial cursor sprite.
BT_Uytya - For melody '01 - Light & Darkness'.
Vengelis - For melodies '02 - Pulstars' and '04 - Lost'
Frank Duval - For melody '03 - Dream-Machine'
Kipelov - For melody '05 - Metal Souls'
BG-General - For Idea's model
Platon - For B3D SDK's Include
Diplomat - For main menu's background.
Psynogsis - For their awesome puzzle "Sentinel Returns", which give me main idea for zis game.
Link: http://www.sendspace.com/file/pe8ixm (~12.5MB)
Music-less version: http://www.sendspace.com/file/r4ks0l (~5MB)
-----------------------------------------------------------------
(It's poorly translted, I know -_-)
Fell free to say your opinios\suggestions.
----------------------------------------------------------------------------
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Title: Flow
Genre: Turn-Based Startegy
Graphics type: Full 3D
Version: v0.38 - Alpha
Distribution: FreeWare OpenSource.
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Controls:
Space - End turn.
Left\Right - Camera rotation.
Up\Down - Set camera distance.
Esc - Quit game.
LMB - Select Being\Action.
RMB - Reset selection.
Mouse whell - Set camera distance.
MMB (when cursor moving) - Camera rotation.
Ctrl+M - Music on\off.
Ctrl+A - AutoSave on\off.
Ctrl+S - Save game.
Ctrl+L - Load map.
Ctrl+R - MiniMap on\off.
Ctrl+E - "End turn" button on\off.
Ctrl+F - "Search active Being" button on/off.
Ctrl+B - Being's tables on\off.
Ctrl+C - Player's Beings counter on\off.
Ctrl+G - Disable\Enable Beings 'ghost' when selecting of position 4 spawning goes.
Ctrl+T - Omit current melody.
Ctrl+O - Bring Options panel.
Ctrl+Q - Bring map's story.
I (Press) - Vizualize action area for Being under cursor.
U - Load last autosave.
TAB - Search active being.
PrtScn - Take screenshot.
Map editor controls:
Left\Right - Camera rotation.
Up\Down - Set camera distance.
Esc - Quit map editor.
LMB - Creation\Alteration of Being on selected platform.
RMB - Delete Being from selected platform.
MMB - Camera rotation (when cursor moving)
Mouse Whell - Set camera distance.
Space - Change height of current platform.
1,2,3,4 - Change current player\Change owner of Being on selected platform.
T - Create Tree on selected platform.
A - Create Agave on selected platform.
U - Reincarnate Being on selected Platform.
+ - Add energy to Being on selected platform.
- - Decrease energy of Being on selected platform..
G - Change platform's color to gold (like after Reincarnation)
Home - Select Being type for quick insertion.
Insert - Quick insert selected (through "Home") Being on selected platform.
Ctrl+R - Minimap on\off.
Ctrl+B - Being's tables on\off
Ctrl+C - Player's Beings counter on\off.
Ctrl+S - Save map as...
Ctrl+P - Save map.
Ctrl+L - Load map.
Ctrl+N - Deastroy current map and create new.
Ctrl+N - Bring window for edit map's story.
Ctrl+X - Bring window for edit map's links.
Ctrl+Q - Bring window wiz map's info and partial settings.
Ctrl+O - Bring Options panel.
Tips:
* If cursor is near to edge of the window, map will be scrolled. A faster way to move the camera-click on mini-map.
* If zis game going slow on your PC, try to disable "Select Beings by model picking (slow)" option
* Conservation of energy, although energy can be transferred from one owner to another, with equal success taking shape
any Being, the amount of energy on on the map >always< remains unchanged. Remember zat.
* Absorber must see the victim. Because of the transparency of any Being it is not the obstacle, which was not on platforms.
* Rule-cap: higher dominate lower.
* Attack Meanie freeze victims, forcing zem to miss their turn.
* Blue squares suitable for reproduction, yellow for absorbtion, purple-and also to the other. Marked white cells indicate active Beings.
* Sentry always taken >all< energy of their victims (except, of course, Reincarnates), and through its platform, capable of absorbing those who are the level above them. Unfortunately, their unability to replicate this platform does not allow them to breed.
* Society alter the domestic structure of their victims, forcing them to transfer every turn a number of energy through special channels. These changes have progressed with each turn and passed with spawning. Each Society can have no more than six, and open channels.
* To order the entity to Reincarnate, double-clicking on it by left mouse button. Note: after this it's will be >impossible< to return old type of Being.
*Sentinels abosrb zeir victims completely, like Sentry (even Reincarnates). BTW, beacuse of zeir gigantic size, zey can absorb Beings, which is at 2 levels above'em. But beacause of zis size, zey are static.
*Just like their lower form, Meanie, Hungers copable to froze zeir victims. But zeir frozing lasts 12 turns instead of 1.
*Beacuse of zeir high height of flying, Jinxes can abosrb Beings, which is at 1 level above'em.
*Just like Society's, Defilers can change internal structure of zeit victims, forcing them to transfer every turn a number of energy through special channels. These changes have progressed with each turn and passed with spawning an absorbtion ozer Beings. Every Defiler can't have more zen 56 open channels. When amount of Defiler's channels on any Being reach crirtcal point, it's neural section will be supressed, and zis Being will be active attack neighbours, infecting'em wiz zis Channels (even allies !).
*Instead of absorbtion, Amgine transferring part of zeir energy to target.
*Using techique of False Reincarnation, Enigma can transform to Amgine at anytime. And reverse.
*Sapienti sat.
Reincarnation table:
Spectator -(80E)-> Justice
Sentry -(160E)-> Sentinel
Meanie -(50E)-> Hunger
Idea -(30E)-> Jinx
Society -(100E)-> Defiler
Enigma <-(N/A)-> Amgine
Special Thanks 2:
Oxid(2k) - For initial cursor sprite.
BT_Uytya - For melody '01 - Light & Darkness'.
Vengelis - For melodies '02 - Pulstars' and '04 - Lost'
Frank Duval - For melody '03 - Dream-Machine'
Kipelov - For melody '05 - Metal Souls'
BG-General - For Idea's model
Platon - For B3D SDK's Include
Diplomat - For main menu's background.
Psynogsis - For their awesome puzzle "Sentinel Returns", which give me main idea for zis game.
Link: http://www.sendspace.com/file/pe8ixm (~12.5MB)
Music-less version: http://www.sendspace.com/file/r4ks0l (~5MB)
-----------------------------------------------------------------
(It's poorly translted, I know -_-)
Fell free to say your opinios\suggestions.