Page 1 of 1

Horde3D and PB

Posted: Sun Aug 12, 2007 3:04 am
by BasicGuy
Just curious, but has anyone considered a PB lib/wrapper for Horde3D? It's a very clean and efficient game engine based on OpenGL. Simpler, I think, than Irrlicht...

http://www.nextgen-engine.net/home.html

Cheers!

Posted: Sun Aug 12, 2007 3:38 am
by Rook Zimbabwe
Well if it was a DLL it would be pretty simple to use... looking at the download though:

HORDE3d.dll and a few others. are listed in the demo files. Since PB can use almost any .dll lib I have seen yet it should be pretty simple for some of our resident geniuses to peel the docs back and figure out.
:D

Posted: Sun Aug 12, 2007 9:35 am
by dell_jockey
Looks nice. Too bad it isn't cross platform, which is why I'm going to stick with Irrlicht for now.

Re: Horde3D and PB

Posted: Wed Jun 15, 2011 12:12 pm
by eesau
Thread resurrection!

If anyone is interested, I have finished a complete wrapper for Horde3D Beta 5. I'm currently using the engine with SFML which is a perfect combination. A wrapper for SFML is also available if anyone is interested (although 2.0 is coming out soon and the wrapper will need a full re-write then). Horde3D itself takes a while to get used to, as it does things quite differently than most other 3D engines with its pipelines and XML-based resources.

Here's a nice looking small game made with Horde3D + SFML.