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PureBoard (Chess) 0.2

Posted: Mon May 28, 2007 9:52 pm
by Heathen
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Posted: Tue May 29, 2007 12:54 am
by rsts
Wow! Very impressive. Fast too.

Good work. Thanks for shring this with us.

cheers

Posted: Tue May 29, 2007 1:05 am
by Heathen
I'm pretty impressed with some of the winboard compatible engines on the net (there's tons). I get beat every time.. one minute I'm there with all of my pieces, the next they're gone and I'm check mated :lol:, I included the 2 best/fastest ones i've tried and which doesn't use a wierd dielect of the protocol.

here is the protocol:

winboard = windows version
xboard = linux version
they both use the same protocol

http://www.tim-mann.org/xboard/engine-intf.html

Posted: Tue May 29, 2007 1:36 am
by rsts
Umm - when you 'quit' the game from the debugger, it leaves a hagrid process running which uses almost all the cpu cycles untill you kill it with task manager.

cheers

Posted: Tue May 29, 2007 1:59 am
by Heathen
rsts wrote:Umm - when you 'quit' the game from the debugger, it leaves a hagrid process running which uses almost all the cpu cycles untill you kill it with task manager.

cheers
yeah I noticed that :?

Posted: Tue May 29, 2007 8:08 am
by Heathen
Updated, no longer need the debugger to see the output and added a whole bunch more :)

Posted: Tue May 29, 2007 10:12 am
by abc123
Wow, this is really cool! Thanks for sharing! :)

Posted: Tue May 29, 2007 1:09 pm
by Derek
The bishop in this picture thinks it is a Queen or Rook and moved 1 square sideways and put me in check.

Image

Posted: Wed May 30, 2007 12:21 am
by Heathen
Thanks for the feedback guys!

@Derek, I'll look into it :) (being black is still a new feature with probably some bugs)

edit: I see what happened. It's a bug with the castling.

Posted: Wed May 30, 2007 2:03 am
by Heathen
k updated to rev 1 to fix the castling bug

plans for next version:

- pawn promotion
- begin work on ics protocol
- redo the sprite handling