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no luck [Linux]

Posted: Sun May 27, 2007 8:35 pm
by GBeebe
I'm having a problem getting ogre to work in linux and PB. I posted my question over in the Linux forum and haven't gotten an answer yet, so I'll try here.

When I try to run any source that has InitEngine3d() in it, it doesn't give me an error, it just say "waiting for executable to start" and sits there... forever.
The last line of ogre.log says

21:17:20: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so

which leads me to believe that it's an ogre problem. the .so file does exist in the correct directory, so i know that's not the problem...

any ideas?

Re: no luck [Linux]

Posted: Sun May 27, 2007 9:04 pm
by Trond
GBeebe wrote:any ideas?
Yes, two great ones: Don't cross-post over multiple forums and give the thread a descriptive title.

And, I almost forgot, don't play mod. :lol:

For a start, what happens if you run the executable from the command line?

Posted: Sun May 27, 2007 10:17 pm
by GBeebe
Sorry, sorry, sorry...

So, nothing happens, when i run it from a terminal
and the ogre.log is the same.

Posted: Mon May 28, 2007 8:07 am
by Trond
When you say nothing happens, do you mean it hangs or quits? If you insert a printn() at the start of the source, does it show?

this is what i get

Posted: Tue May 29, 2007 5:51 am
by GBeebe
When i run it from a terminal i get:
YOOO
HUHU
Creating resource group General
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
Ha
Fuck
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
HUHUHUHUHUHUHUHU
HUHUHUHUHUHUHUHU Registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
OpenGL Rendering Subsystem created.
Loading library /usr/lib/OGRE/RenderSystem_GL.so
OpenGL Rendering Subsystem created.
Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so
Segmentation fault (core dumped)
I also have PrintN("running") as the first line of code in that program, but fail to see that in the output.