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Lost Labyrinth v2.8.3 is online

Posted: Sun Jan 28, 2007 6:44 pm
by IceSoft
Lost Labyrinth Version 2.8.3
- New interface graphics (Looks even nicer :-) )
- A lot of new pictures for items and monsters
(Thanx to Massimiliano for that stuff!)

Lost Labyrinth Version 2.8.2
- New skill: Monkey grip (Carry two-handed weapons with one hand)
- New skill: Awareness (Halves all chances to get robbed)
- German special letters. The new compiler handles them correctly (Roger)
- Help screen improved with fixed font (Peter)
- New routine for bitmap fonts (Peter)
- PNG's replace BMP's for smaller filesizes and transparency (Peter)
- New button to delete our selection in skill selection menu (Roger)
- Bug fixes: Cross level teleporter (Markus), Start with -1 skill points (Roger)

Lost Labyrinth v2.8.1
- New compiler 4.02 (Thanx to Peter for doing the rewrite)
- Greetings screen redesigned. Looks really nice now! (Thanx to Roger for this one!)
- We can only upload our score if we have been in level 4 or up
- New error handling (windows). They get saved into a file named "error.txt".
If you send them to us we are (hopefully) able to fix them...
- Bugs fixed:
Weak arm and Disfigured have been switched, Small graphical quirks


http://www.lostlabyrinth.com

Posted: Mon Jan 29, 2007 4:41 am
by kawasaki
Looks very good.. i get a major lag when on the skill selection screen.. the computer i was using is;

Celeron 2.40GHz CPU
352 MB Ram
Windows XP SP1

Posted: Mon Jan 29, 2007 5:40 am
by dracflamloc
Looks cool

Posted: Mon Jan 29, 2007 7:18 am
by IceSoft
kawasaki wrote:.. i get a major lag when on the skill selection screen.. the computer i was using is;
Thanks for reporting. We will look on it.
Can you give us more spezial info about this issue?
(e.g: on wich skill page, etc)

Posted: Mon Jan 29, 2007 10:35 am
by Chrono Syndrome
Good, but unbalansed game. Warriors are TOO strong (they easily destroys all enemies on their way), when wizards are TOO weak (the run out of mana very fast).

Posted: Mon Jan 29, 2007 11:38 am
by IceSoft
Chrono Syndrome wrote:Good, but unbalansed game. Warriors are TOO strong (they easily destroys all enemies on their way), when wizards are TOO weak (the run out of mana very fast).
Thanks for reporting.
Balancing is one of our open issue.

Posted: Mon Jan 29, 2007 12:29 pm
by Chrono Syndrome
BTW: I have an idea about new skill: Blue Magic (yeah, I like FFTA ;) ), which will give player chaces to learn spell, which (s)he has been attacked.

Posted: Mon Jan 29, 2007 12:57 pm
by Brice Manuel
Chrono Syndrome wrote:Good, but unbalansed game. Warriors are TOO strong (they easily destroys all enemies on their way), when wizards are TOO weak (the run out of mana very fast).
I have to agree.

I didn't get any lag another described. It did crash on my one system, but that system doesn't support DX very well.

I do like the looks of the game though. It is great to see people using the gaming capabilities of PB. :wink:

Posted: Mon Jan 29, 2007 4:35 pm
by Chrono Syndrome
Uhm, another suggestion: I think, there are must be combat ckills, which nedds activation, just like spells (i.e Bash, CrossSlice, etc.). It's will make game MUCH more intersting for melee classes.

And one more idea: I rhink, it's will be better, if monsters will sometimes chase player ;) .

Posted: Tue Jan 30, 2007 5:15 am
by JCV
Nice game! :wink:
Its running smooth here.

Posted: Tue Jan 30, 2007 11:05 am
by Brujah
- We already thought about monsters that are able to chase players. Like they move instead of attacking in ranged combat a certain amount of steps and if they reach a player attack him.
Guess I will implement that in one of the next versions.
- Mages are harder to start with, but when you pass a certain level they can be close to invincible. Other players wrote me that mages are too easy :-)
But I have to say that balancing is a very difficult issue. We do it since years and still have to improve a lot.
- Blue magic is a nice idea! But not all monster spells exists for players. I have to do some brainstorming on that before I start to write it!
- To improve game speed we want to change everything to events. That will be a lot of work but has to be done. We want it to be like when you do nothing the game uses no processor time at all.

Thanx for all the posts!

Posted: Tue Jan 30, 2007 1:02 pm
by Chrono Syndrome
Well, OK, I have a new idea: "Prevent loss" skill, which will much lower thief's chances to steal something from player.

Re: Lost Labyrinth v2.8.1

Posted: Tue Jan 30, 2007 4:15 pm
by techjunkie
"This page is not working with Internet Explorer!!! Use Firefox!!!"

:lol: :lol: :lol:
[EDIT]
It seems to work with Opera too... :wink:

Re: Lost Labyrinth v2.8.1

Posted: Tue Jan 30, 2007 7:17 pm
by IceSoft
techjunkie wrote:"This page is not working with Internet Explorer!!! Use Firefox!!!"
Works with IE7 too ;-)

Posted: Wed Jan 31, 2007 5:36 pm
by Chrono Syndrome
One more idea: There must be another weapon throwing skill, which will give opportunity to throw ANY weapon.