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Is Fred ok?
Posted: Sat Jan 27, 2007 3:27 pm
by Nik
I just wanted to ask how live is going for Fred, he didn't post for 19 days now. Anyone knows wether he is on holiday?
Posted: Sat Jan 27, 2007 3:32 pm
by Heathen
He's drinking margaritas on the beach with some beautiful ladies, taking a much needed break
Just kidding, I really have no idea.
Re: Is Fred ok?
Posted: Sat Jan 27, 2007 5:40 pm
by Kale
Nik wrote:I just wanted to ask how live is going for Fred, he didn't post for 19 days now. Anyone knows wether he is on holiday?
I hope it's because of the workload of developing the PB Mac OS X v4.0 version. I'm getting a little concerned over Fred's lack of visibility on the forums, especially the apparent lack of personal support regarding new licenses that some newcomers seem to suffer from.
I've never written a language before so i may be ignorant to the facts, but surely if you wrote the whole language using ANSI C/++ then there would be no porting issues? Just plug in the (graphic/network/etc..) API of choice for each platform?
I remember the old days of when you would see Fred on the forums answering questions everyday.

Posted: Sat Jan 27, 2007 6:15 pm
by Fred
All the time is invested on OS X 4.0, and it's going smoothly. Sometimes you can't do all the things you want to, choices are needed

.
Posted: Sat Jan 27, 2007 6:16 pm
by Derek
@Fred, nice to know people are thinking of you.

Re: Is Fred ok?
Posted: Sat Jan 27, 2007 6:19 pm
by Fred
Kale wrote:I've never written a language before so i may be ignorant to the facts, but surely if you wrote the whole language using ANSI C/++ then there would be no porting issues? Just plug in the (graphic/network/etc..) API of choice for each platform?
Actually PB generates assembly code, which is different between Windows and OS X for example (different CPU). Also "just" using the C API for every OS isn't a small task, you can be sure of than. If it was just a matter of recompilation, it would be out since a while...
This version is also time consumming due to big internal changes between 3.x and 4.0. OS X is the lastest plateform to be migrated and once it will be done, the development cycle should be much faster.
Posted: Sat Jan 27, 2007 8:01 pm
by Nik
I'm willing to test on an intel Mac, i have rosetta aswell. I'm realy happy to see you alive man, I absolutely understand how hard this job is, especially porting the 4.0 features to PPC, I guess building for Inetl Macs only wouldn't be very hard since the Linux Version shouldn't take much work to compile on intel Macs, (btw if you don't have an Intel Mac at hand I could offer you a remote SSH connection if you want just PM me)
Maybe you should realy take more advantage of the PPC work you do and compile it for Linux aswell, seeing PB run on a PS3 would be awesome, maybe for 4.2 ?
Posted: Sat Jan 27, 2007 8:12 pm
by Kale
WayHey! yipeee, long time no see Fred!

nice news on MacOSX!

Posted: Sat Jan 27, 2007 10:15 pm
by dracflamloc
Decided not to finish the linux version? =(
Posted: Sat Jan 27, 2007 10:56 pm
by WishMaster
> All the time is invested on OS X 4.0
A stable-working Linux version would be nice...
Posted: Sat Jan 27, 2007 11:13 pm
by Psychophanta
WishMaster wrote:> All the time is invested on OS X 4.0
A stable-working Linux version would be nice...
Mmhhh... the good thing we need is several Freds in parallel processing.

Posted: Sat Jan 27, 2007 11:18 pm
by techjunkie
Fred wrote:All the time is invested on OS X 4.0, and it's going smoothly. Sometimes you can't do all the things you want to, choices are needed

.
So I'll guess you have no time for the WoW expension "The Burning Crusade"?

Posted: Sat Jan 27, 2007 11:54 pm
by Nik
Don't even think about such evil ideas
Posted: Sun Jan 28, 2007 1:04 am
by freak
We are not done with linux yet, but as you can see in the forum, the rate of reported bugs is very low.
So we decided to get started on OSX and have some linux bugfix sessions in between.
If you want the linux version to be a solid as possible, then test as much as possible now and keep those reports comming.
Posted: Sun Jan 28, 2007 4:27 am
by dracflamloc
freak wrote:We are not done with linux yet, but as you can see in the forum, the rate of reported bugs is very low.
So we decided to get started on OSX and have some linux bugfix sessions in between.
If you want the linux version to be a solid as possible, then test as much as possible now and keep those reports comming.
But when bug reports go unfixed...
I've reported a bug with sprite3d and other drawing commands. Seems to be ignored.
You guys should be testing this stuff more than us anyways, to be frank. I'm more than happy to help as long as progress is being made, as i'm sure we all are. Just because we stop some bug reports, your product stops in progress?