Sprite3D distortion
Posted: Fri Oct 06, 2006 12:01 am
Is there a way to manipulate sprite3D vertex ?
http://www.purebasic.com
https://www.purebasic.fr/english/
Try to use another mode - Sprite3DQuality(1) - default 0 (No filtering (faster but uggly when zooming/rotating)).Paul wrote:TransformSprite3D() is pretty useless as it does not transform correctly. It breaks your image into 2 triangles and distorts those.
I dont think that prevents the ugly effects from transformation. Right now PB uses 2 triangles per sprite which causes it to look messed up when skewed, you need to somehow make it so it's 4 triangles instead.andreyu wrote:Try to use another mode - Sprite3DQuality(1) - default 0 (No filtering (faster but uggly when zooming/rotating)).Paul wrote:TransformSprite3D() is pretty useless as it does not transform correctly. It breaks your image into 2 triangles and distorts those.