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Amiga demo wins The Assembly '06
Posted: Wed Aug 09, 2006 6:48 pm
by BalrogSoft
The Black Lotus group won The Assembly '06 demo comp competing with another 13 PC demos, only Amiga make it possible!
Low-res video:
http://www.youtube.com/watch?v=eUv0jSYRBZo
Hi-res video:
http://pouet.net/prod.php?which=25778
I saw the video and this demo is awesome what can be done with a 68060/50mhz and AGA chipset, but i must to see this demo on real hardware, this weekend on my A1200 with my new Blizzard PPC 060/240Mhz...
Re: Amiga demo wins The Assembly '06
Posted: Wed Aug 09, 2006 7:11 pm
by traumatic
Posted: Wed Aug 09, 2006 7:41 pm
by BalrogSoft
I didn't see this topic... at least i added some extra information, the lo-res video of youtube...
Posted: Wed Aug 09, 2006 8:14 pm
by traumatic
...not to forget you posted in the right place

Posted: Thu Aug 10, 2006 1:40 am
by va!n
@BalrogSoft:
Yes, i saw the demo too at livestream directly from the party when they showed the demo compo! (great hq streaming!) ...
btw, most people only know TBL but nothing more. I think only a handfull of people know that this people are working in the PC business and did you know, they are the makers of FutureMark 3D Mark?

Its not a joke!
thump up for this demo! ^^
Posted: Thu Aug 10, 2006 1:59 am
by Joakim Christiansen
So why do we need bether computers?

Posted: Thu Aug 10, 2006 8:23 am
by Psychophanta
Joakim Christiansen wrote:So why do we need bether computers?

Indeed. Put a 2GHz bus and processor in a Amiga and then compare.

Posted: Thu Aug 10, 2006 8:59 am
by Bonne_den_kule
That 3D crow at the end of the demo was just AMAZING.
Never thought that was possible on an old Amiga.
Posted: Thu Aug 10, 2006 1:25 pm
by LuCiFeR[SD]
what people forget is it was written to run using WinUAE, it will run on the native hardware, but not as well as it runs emulated, due to hardware limitations that WinUAE doesn't suffer from (although they do say they are going to tune the demo for the real 68060 and hardware). But yes, it was a bloody amazing demo and definately deserved to win

Posted: Thu Aug 10, 2006 6:50 pm
by BalrogSoft
what people forget is it was written to run using WinUAE
I read somewhere that Starstruck was designed to run on real hardware, but the Blizzard 1260 was damaged on the fly to the party, and they continue writting it on WinUAE, the party version seem that don't work very well on real hardware but a new version was released for native hardware. Anyway i will try the new version this weekend on my A1200, luckyly i bought one month ago a BlizzardPPC 603/240mhz/060/50mhz.
But i think that Starstruck won because its great design is better than PC demos, anyway if it works on real hardware with a 68060 processor, TBL has pushed to the limit to the classic amigas using AGA chipset, and this is amazing.
Posted: Sat Aug 12, 2006 11:46 am
by va!n
about the limit of 060... i dont think sooo... people thought the same about this on the c64 in the 90th.... now take a look what they are doing today on a c64.... even the same and smooth demo effects as on amiga and pc... and even texturemapped 3d !!!!!
about the amiga... take a look to the group loonies... afaik they having the best and fastest C2P routine i have ever seen! They can do 3D things on a 60060 with 25 fps!!! (or was it 50 fps? i cant believe this).
About great design... the demo was not bad but there are still amiga demos i like more. take a look to an older and sadly 2x2 C2P routine from Mellow Chips... i think it was called RISE or so? (to long ago, exquse me ^^)
Posted: Sat Aug 12, 2006 12:36 pm
by LuCiFeR[SD]
Va!n: in the case of the C64, there is so much hardware hacking going on, adding more memory, overclocking etc, that you couldn't do half of the stuff they are doing now on one right out of the box.
As for the amiga limitations, I was on about bus speeds and data transfer speeds from the HDD's, memory etc. not the CPU itself. Believe me, with a demo like that, there will be a lot of disk thrashing going on that you will not see in an emulated Amiga.
I used to code on the amiga & the C64... thats where I cut my teeth in programming. Now, a lot of the stuff they are doing today, I wouldn't know where to start. Hell, these days I barely program due to lack of time, motivation & interest. The only thing I have written in PB for example is a bloody Lottery number generator (I always seem to write one of those to get a feel for a new language LOL).
Oh yeah, and TRSI-Rise I still have that here, and strangely enough was looking at it the other day. It has to be one of the coolest demos ever, although, it does look VERY dated now

.
Posted: Sat Aug 12, 2006 1:35 pm
by Rescator
That Raven blew me away, reminded me of the logo that Raven (game maker/house) uses.
If that really was realtime (I'll assume it was, demos are for showing off so

then damn, I never knew Amiga could do it that well.
And that big mech thing made me laugh, a little nose point to Microsoft (remember that, XBox promo was it? with that mech and chick, only it turned out it was rendered and not realtime footage?
Amazing skills with those guys from TBL.
Posted: Sat Aug 12, 2006 4:01 pm
by BalrogSoft
I tried Starstruck on real hardware, and it works fine! on some scenes it run slow (maybe at 15 fps) compared with the video recorded with WinUAE, but it still impressive me, i know that exist two different versions, one was the party version, and exist other that was made 24 hours before deadline, i tried party version. I really want to see final version, it will be optimized for 060.
I saw a lot more of demos yesterday, more demos of tbl, loonies, Deus ex machina, Lapsus, Multiverse, very good demos, but it don't impressed me like Starstruck.