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*.scene

Posted: Thu Jul 20, 2006 9:09 pm
by J. Baker
I thought I saw some code where someone had loaded a *.scene file. Anyone know of this or am I dreaming?

Posted: Wed Aug 09, 2006 5:13 am
by Fluid Byte
What kind of file is that? I searched the web and the only thing I came across is an application called "Amiga Sculpt 3D/4D". Is that correct? If I'm right here you can cleary see that this is a very rare file format produced by a program wich is very, let's say, uncommon? Not to mention that it seems only be available on different OS.

I tried to look for a file format description so you could program our own importing routines but I had no luck so far.

Posted: Wed Aug 09, 2006 5:22 am
by J. Baker
It's expoted from FreeWorld 3D, a advanced terrain designer. I believe it's an OGRE format. I never did check with the OGRE documentation though.

Posted: Wed Aug 09, 2006 7:30 pm
by Fluid Byte
I believe it's an OGRE format. I never did check with the OGRE documentation though.
Yeah it is, I just checked the Freeworld3d documentation. So now correct me if I'm wrong but isn't that exactly the reason why you shouldn't need a file importer? OGRE files are the native 3D model format of PB and can easily loaded with the 'LoadMesh()' command.

Posted: Wed Aug 30, 2006 6:20 pm
by J. Baker
Fluid Byte wrote:Yeah it is, I just checked the Freeworld3d documentation. So now correct me if I'm wrong but isn't that exactly the reason why you shouldn't need a file importer? OGRE files are the native 3D model format of PB and can easily loaded with the 'LoadMesh()' command.
Sorry about the delay. Didn't know anyone had posted after my last post.

So are you saying that the OGRE *.scene file should load using "LoadMesh()"?

Posted: Wed Aug 30, 2006 7:19 pm
by Fluid Byte
Sorry about the delay. Didn't know anyone had posted after my last post.
That's ok, took only 21 days LOL! :P
So are you saying that the OGRE *.scene file should load using "LoadMesh()"?
Well, you told me that you export the models from FreeWorld 3D, wich supports the ORGE format. So if you done exporting you should have a .mesh file, wich again, is the native format of PB.

If that's all correct you should be able to load your models in PB without a problem.