nvidia sli flickering with sprite3D
Posted: Sat Jul 15, 2006 6:18 pm
Please see this post : http://www.purebasic.fr/english/viewtopic.php?p=153344
When I enable SLI on my computer I get horrendous flickering of Sprite3D sprites. Can anyone else confirm?
I have a full screen application intended for a team of designers to use. Some of them have SLI and it's very annoying to have to switch SLI off just to use my application. Unless of course there is a way to switch SLI off from within Pure Basic (anyone?).
Don't know what SLI is? Check this out : http://en.wikipedia.org/wiki/Scalable_Link_Interface
Multi-gpus are appearing more and more (ATI has their equivalent 'Crossfire' technology). I think it's important for Pure Basic to at least not break when an SLI configuration is encountered.
When I enable SLI on my computer I get horrendous flickering of Sprite3D sprites. Can anyone else confirm?
I have a full screen application intended for a team of designers to use. Some of them have SLI and it's very annoying to have to switch SLI off just to use my application. Unless of course there is a way to switch SLI off from within Pure Basic (anyone?).
Don't know what SLI is? Check this out : http://en.wikipedia.org/wiki/Scalable_Link_Interface
Multi-gpus are appearing more and more (ATI has their equivalent 'Crossfire' technology). I think it's important for Pure Basic to at least not break when an SLI configuration is encountered.