Screen to Image
Posted: Sun May 28, 2006 12:35 am
Parts of this topic have been dealt with but I need a more direct response than what I've found.
How do I grab a screen and copy it to an image. I know I can grab a screen and store it in a sprite. I do not know how to display the sprite on an image to complete the process. I imagine that a large sprite could be used to replace the use of the image as the destination, though it doesn't answer how to display a sprite on an image.
Would it have to be done via the screen capture methods with DirectX that have been posted elsewhere? I was hoping it wouldn't.
Speed is important, as usual.
As a side note, a new language feature that may be useful is duplicating the contents of the flipbuffers() for double buffering. This means to duplicate the displayed buffer contents in the hidden buffer.
Demivec
How do I grab a screen and copy it to an image. I know I can grab a screen and store it in a sprite. I do not know how to display the sprite on an image to complete the process. I imagine that a large sprite could be used to replace the use of the image as the destination, though it doesn't answer how to display a sprite on an image.
Would it have to be done via the screen capture methods with DirectX that have been posted elsewhere? I was hoping it wouldn't.
Speed is important, as usual.
As a side note, a new language feature that may be useful is duplicating the contents of the flipbuffers() for double buffering. This means to duplicate the displayed buffer contents in the hidden buffer.
Demivec