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Diesel 3D Engine - anyone with experience?

Posted: Tue May 23, 2006 2:55 pm
by SFSxOI
Has anyone ever used the Diesel 3D engine from http://www.3darts.fi/mobile/dieselengine.htm

A recently released game by UBI (released in the last few weeks)- 'Ghost Recon Advanced Warfighter' - uses this engine. Just wondering if anyone has any experience with it.

Posted: Tue May 23, 2006 2:59 pm
by dracflamloc
I guess they havent updated thier website yet. Looks like it'd be expensive though. You may want to look into Torque.

Posted: Tue May 23, 2006 3:02 pm
by josku_x
Diesel might look good, but it's resources and usability are weak. Creating a wrapper for it wouldn't be hard, but I'd still use OGRE.

EDIT: forgot to say, I have worked with the Diesel engine with my friend for 2 weeks, but we were not impressed.

Just look to this picture of Total Car Mayhem:
Image

Even I can make a better 3D game, but just don't have the time for it.

Posted: Tue May 23, 2006 3:04 pm
by SFSxOI
The engine is free for download for personal use, however to get full support for it or for commercial use you have to pay. Sort of like the unreal engine, a personal free version and then the licensed full support pay version.

Posted: Tue May 23, 2006 3:05 pm
by josku_x
SFSxOI wrote:The engine is free for download for personal use, however to get full support for it or for commercial use you have to pay. Sort of like the unreal engine, a personal free version and then the licensed full support pay version.
That's why I wouldn't make a game with it.

Posted: Tue May 23, 2006 3:08 pm
by thefool
josku_x wrote: That's why I wouldn't make a game with it.
why not? Did it occur to you, that commercial engines might produce better graphics (and works faster too)

Never heard about the Diesel engine though... THIS is interesting:
http://www.valvesoftware.com/sourcelice ... atures.htm

Posted: Tue May 23, 2006 3:11 pm
by josku_x
thefool wrote:
josku_x wrote: That's why I wouldn't make a game with it.
why not? Did it occur to you, that commercial engines might produce better graphics (and works faster too)

Never heard about the Diesel engine though... THIS is interesting:
http://www.valvesoftware.com/sourcelice ... atures.htm
Diesel engine sucks (also with cars :wink: )

The VALVE engine sounds interesting, as I play some VALVE games myself and I have to say that Counter-Strike Source has really good graphics and it's fast too!

Posted: Tue May 23, 2006 3:17 pm
by thefool
haha :D
try to compare counterstrike source with Half Life 2! [not that its not the same engine, hl2 just uses MUCH more of it.]
Diesel engine sucks (also with cars Wink )
Im going to have to disagree on that though.. The danish Tom Kristensen has won le mans several times, this time he's driving an Audi with a diesel engine (and its going WELL!).

We got 2 cars, a normal benzin/gasoline one and a 4x4 diesel. Diesel engine's are cool, and the Le Mans results show they can be just as good as gasonline (actually its even better. With more power!)

with a turbo, and correct gear settings etc etc the diesel engine can deliver higher acceleration even with lower speeds because it can deliver more power.

Posted: Tue May 23, 2006 3:17 pm
by SFSxOI
yeah i saw the pics. I just happen to have gotten the UBI game I mentioned. The graphics look OK but they are really nothing to write home about. Actually the game was done by Grin under contract from UBI and they used the Diesel engine. The thing was proclaimed as having 'Next Generation' graphics when in reality what it was designed around was the Aegis Physix vid cards which have their share of problems. In actual real world what you get with the game is not Next Generation graphics but instead you get Last Generation graphics. The game it seems was a direct port from the console version. I don't do many games but its fun and all..but...UBI did their normal thing and released the thing before it was finished, basically the released version is probably beta quality at best so it seems its up to the gaming community to find the problems. The thing is only a few weeks old and already one patch released with another due this week and another due in June. However, the diesel engine seems to be doing a fair job with it just that it does seem to limit the games capabilities some.

josku_x, I think i'm going to d/l the thing just to play around with it and see if i can use it to develop a few mods for Ghost Recon Advanced Warfighter...any information you might be able to share about it might prove helpful.
josku_x wrote:Diesel might look good, but it's resources and usability are weak. Creating a wrapper for it wouldn't be hard, but I'd still use OGRE.

EDIT: forgot to say, I have worked with the Diesel engine with my friend for 2 weeks, but we were not impressed.

Just look to this picture of Total Car Mayhem:
Image

Even I can make a better 3D game, but just don't have the time for it.

Posted: Tue May 23, 2006 3:20 pm
by thefool
Josku_x; sorry for not seing the pics. It looks kinda hm.. not good :)
Actually, blitz 3d (not being an standalone engine) looks way better :p

But i think Diesel is more for mobile equipment.

Posted: Tue May 23, 2006 3:59 pm
by josku_x
thefool wrote:Josku_x; sorry for not seing the pics. It looks kinda hm.. not good :)
Actually, blitz 3d (not being an standalone engine) looks way better :p

But i think Diesel is more for mobile equipment.
Well, I personally like the diesel engine in cars :wink:

@SFSxOI: Do whatever you want, but I don't have sources as I and my friend wanted to use a LightWave model with the Diesel engine, but we had no luck. So we didn't do anything special.

Posted: Tue May 23, 2006 4:07 pm
by thefool
josku_x wrote: Well, I personally like the diesel engine in cars :wink:
Don't use the :wink: please.. you SAID that diesel engines in cars sucked! How do you want me to know you meant the opposite??

Posted: Thu May 25, 2006 11:36 am
by SFSxOI
I hate diesel engines in cars, that 'chug chug chug' type noise they make irritates the heck out of me. Like scaping fingernails down a black board.


Anyway, the Diesel 3D engine, i've found that the UBI game is extreamly 'mod' 'able by use of .xml file scripting. Been modding the heck out of the game with it, its a lot of fun so far. But I can see the limitations in the engine to a certain extent. It relies heavly on DirectX in windows, but its interesting tho, in the UBI game and using the .xml scripting you can access the directX api things pretty easy just by simple .xml scripting using window notepad, no real coding needed. It seems the implementation of the Diesel 3D engine in this game opens a direct path to directX and has its own set of simplified commands to access the DirectX API, for example in the game if you want to display a DirectX object of some type its a simple 'name = <object name>" <then the location you want to display the object>' and thats it, no lenghty coding, just a simple one liner in the .xml file. you can change the attributes of the DirectX object with other simple commands like the color = 'color = <the RGB values here>'. You don't have to worry about memory locations or pointers cause the engine does all these automatically, its kinda cool.

Posted: Thu May 25, 2006 6:16 pm
by Straker
My favorite engine:

http://www.touchdownentertainment.com/jupiter.htm

reasonably priced too.

Posted: Thu May 25, 2006 7:58 pm
by josku_x
@Straker: That engine looks very good indeed! The glow and particle effects are perfect for my next project. (I am making a 3D side-scrolling action game like Megaman X8). Have you used the Jupiter engine along with PB, or do you know any wrapper for it?