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3D Aurora engine for 20pounds (about $35US)
Posted: Fri May 05, 2006 5:42 am
by Amiga5k
Worth looking at:
http://dreamspace.banishedstudios.com/A ... Engine.htm
Also available for BlitzMax and C\C++ and DarkBasic
Russell
Posted: Fri May 05, 2006 8:24 am
by benny
@Amiga5k:
I am not looking for a 3D-Engine atm. But I had a quick look at the demo
(available at the download-section) and it looks rather cool. So thank you
for sharing the link

Posted: Fri May 05, 2006 8:45 am
by dmoc
Hmm, wouldn't "wrapper" be a more correct description? Also why buy a wrapped lib to use the same thing that is already wrapped in PB? Unless this "engine" is a fork of Ogre and much improved and updated more frequently than PB's version? Just wondering, not trying to dis someone's effort in making Ogre more accessible and upto date. How does wrapped Ogre compare to wrapped Irrlich?
Posted: Fri May 05, 2006 8:56 am
by benny
dmoc wrote:Unless this "engine" is a fork of Ogre and much improved and updated
more frequently than PB's version? Just wondering, not trying to dis someone's
effort in making Ogre more accessible and upto date. How does wrapped
Ogre compare to wrapped Irrlich?
But that's what it all about. All the threads about alternative 3D-engines roots
imho from the fact that most ppl want an easier access to some 3D-funtions,
although they have the possibility to code everything in native OpenGL or
DirectX.
Why use some library commands which are just some wrapped WinApi-Functions ?
Because it is easier and saves time ... and time is money ... so it may be worth
some bucks.
Nevertheless, I understand your point - and I had a second look at the
page. Unfortunately there arent any SDK available or any other documen-
tation to judge how easy the usage actually is. So from that point it is
rather hard to say if it is worth the money :roll: