Strange sprite3d problem
Posted: Sun Apr 30, 2006 11:40 am
I am trying to display a 3d Sprite but when it displays, there seems to be some corruption in the sprite. But if I just display a normal sprite it displays fine. Am I doing something wrong?
here is the graphic I used
http://www.thequizgrid.co.uk/test.png
Code: Select all
If InitSprite() = 0 Or InitKeyboard() = 0 Or InitSprite3D() = 0
MessageRequester("Error", "Can't open DirectX 7 Or later", 0)
End
EndIf
UsePNGImageDecoder()
InitMouse()
OpenScreen(800,600,32,"test")
LoadSprite(49,"c:\test.png",#PB_Sprite_Texture)
CreateSprite3D(49,49)
Repeat
Delay(1)
ExamineKeyboard()
Gosub drawscreen
Until KeyboardPushed(#PB_Key_Escape)
End
;- Draw Screen
drawscreen:
ClearScreen(RGB(0,50,128))
Start3D()
DisplaySprite3D(49,0,0)
Stop3D()
FlipBuffers()
Return
here is the graphic I used
http://www.thequizgrid.co.uk/test.png