Include TristarSoundMonitor Musix
Posted: Sat Apr 29, 2006 1:22 am
tsm is a sound (modul) format for tiny intros (and/or games)
test exe (10kb)
www.games-mafia.de/puretsm.exe
under v4 its very easy to import the replayer lib
complete system here
www.games-mafia.de/puretsm.rar
-------------------------------
..for purebasic <=3.94
have fun =)
test exe (10kb)
www.games-mafia.de/puretsm.exe
under v4 its very easy to import the replayer lib
Code: Select all
;tsm music fun xp^tristar/deviance/secretly!
;
;pure v4
import "dsound.lib"
_DirectSoundCreate() as "_DirectSoundCreate@12"
endimport
import "TSMReplay.obj"
TSM_Init(a.l,b.l) as "_TSM_Init@12" ;musix-memory, winhandle
TSM_Stop() as "_TSM_Stop@0"
TSM_Play() as "_TSM_Play@0"
endimport
If OpenWindow(0, 100, 200, 195,260,"PureBla",#PB_Window_SystemMenu | #PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget)
hDC = GetForegroundWindow_()
TSM_Init(?musix, hDC)
Repeat
TSM_Play() ;call the player
If WindowEvent() = #PB_Event_CloseWindow
Quit = 1
EndIf
Sleep_(1)
Until Quit = 1
TSM_Stop()
EndIf
End
datasection
musix: includebinary "Wizardry.TSM" ;simply include
enddatasection
www.games-mafia.de/puretsm.rar
-------------------------------
..for purebasic <=3.94
Code: Select all
; tsm music fun xp^tristar/deviance/secretly!
!JMP doneInit
!extrn _TSM_Init@12
!extrn _TSM_Stop@0
!extrn _TSM_Play@0
!section '.drectve' drectve hidden
!DB 'c:\LinkStuff\TSMReplay.obj c:\LinkStuff\dsound.lib'
!section '.text' code readable executable
!doneInit:
TSM_Init.l : !MOV [v_TSM_Init], _TSM_Init@12
TSM_Play.l : !MOV [v_TSM_Play], _TSM_Play@0
TSM_Stop.l : !MOV [v_TSM_Stop], _TSM_Stop@0
tuneadr.l = ?tune
hwnd = GetForegroundWindow_()
!PUSH dword [v_hwnd]
!PUSH dword [v_tuneadr]
!CALL [v_TSM_Init]
Repeat
!CALL [v_TSM_Play]
Delay(1)
Until GetAsyncKeyState_(#VK_ESCAPE)
!CALL [v_TSM_Stop]
End
;
DataSection
tune:
IncludeBinary "c:\LinkStuff\wizardry.TSM"
EndDataSection