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engine3d - WorldGravityDirection
Posted: Fri Apr 21, 2006 7:37 pm
by dracflamloc
Not all of us like to have our feet on the ground
Could you please add a way to change the gravity vector?
Posted: Sat Apr 22, 2006 3:57 pm
by Kale
PB Help wrote:
Syntax
Result = WorldGravity(Gravity)
Description
Changes the gravity of the world, when the physic engine is enabled with EnableWorldPhysics(). The default gravity is set to -9.806 (which is the earth gravity value).
Supported OS
Windows, Linux
Posted: Sat Apr 22, 2006 4:05 pm
by dracflamloc
I think you misunderstand me. That lets you set gravity in the Z direction only. I would like to ability to have gravity pull left/right and such.