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Posted: Thu Mar 02, 2006 8:24 am
by xenopsyx
Can purebasic engine3D attach mesh to mesh?
i.e, guns&hands, body&head, and so on...
I really want to know.
Posted: Thu Mar 02, 2006 9:52 am
by Fred
Not yet.
^^thankyou again
Posted: Thu Mar 02, 2006 4:45 pm
by xenopsyx
thanks for your reply.
it is helpful to me.
Posted: Thu Mar 02, 2006 5:40 pm
by dontmailme
Until Fred adds Joint functionality to the internal ODE engine, you could try KODE which is provided as a DLL.
The DEMO has some examples of what it seems you want to do!
See Car Physics thread!
Posted: Thu Mar 02, 2006 7:05 pm
by Fred
BTW, the KODE wrapper looks very like the standard ODE function, so you should be probably able to link the lib directly without needing this DLL.
Posted: Thu Mar 02, 2006 7:23 pm
by dontmailme
Fred wrote:BTW, the KODE wrapper looks very like the standard ODE function, so you should be probably able to link the lib directly without needing this DLL.
Are you voulenteering Fred ?
I paid for the wrapper as it's a small amount of money and I wanted the functionality now and couldn't wait for the next update, the editor is also useful to put together the physics
If someone can get the ODE library working without the wrapper I'd be the first to use it
