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Posted: Thu Mar 02, 2006 8:24 am
by xenopsyx
Can purebasic engine3D attach mesh to mesh?
i.e, guns&hands, body&head, and so on...

I really want to know.

Posted: Thu Mar 02, 2006 9:52 am
by Fred
Not yet.

^^thankyou again

Posted: Thu Mar 02, 2006 4:45 pm
by xenopsyx
thanks for your reply.
it is helpful to me.

Posted: Thu Mar 02, 2006 5:40 pm
by dontmailme
Until Fred adds Joint functionality to the internal ODE engine, you could try KODE which is provided as a DLL.

The DEMO has some examples of what it seems you want to do!

See Car Physics thread!

Posted: Thu Mar 02, 2006 7:05 pm
by Fred
BTW, the KODE wrapper looks very like the standard ODE function, so you should be probably able to link the lib directly without needing this DLL.

Posted: Thu Mar 02, 2006 7:23 pm
by dontmailme
Fred wrote:BTW, the KODE wrapper looks very like the standard ODE function, so you should be probably able to link the lib directly without needing this DLL.
Are you voulenteering Fred ? ;)

I paid for the wrapper as it's a small amount of money and I wanted the functionality now and couldn't wait for the next update, the editor is also useful to put together the physics :)

If someone can get the ODE library working without the wrapper I'd be the first to use it :D