Collision Sprite3d Alphablending
Posted: Fri Feb 10, 2006 8:36 pm
Anyone have any ideas how to do collision detection with sprite3d that use the alphablending tag? The only idea I can think of is to make 2 images. First one is the alphablended one and the second is the transparent one for the collision. But there has to be a better way
.
Although this I guess is not that important, anyone know how to color a sprite3d object? Like for example I have a greyscale image and I can set it to what ever color I want. Kinda like what they do for 2d particle engines.
Or should we just not worry about the sprite3d and 2d and start focusing on Ogre and 3d? Since I am sure 3d (even if made to look 2d with billboards and stuff) is probably the future for games since computers and graphics cards are getting faster and faster.

Although this I guess is not that important, anyone know how to color a sprite3d object? Like for example I have a greyscale image and I can set it to what ever color I want. Kinda like what they do for 2d particle engines.
Or should we just not worry about the sprite3d and 2d and start focusing on Ogre and 3d? Since I am sure 3d (even if made to look 2d with billboards and stuff) is probably the future for games since computers and graphics cards are getting faster and faster.