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Small Intro - Thanks for PB v4 (bughunting version added)
Posted: Wed Feb 08, 2006 12:57 am
by va!n
This is my little small contribution to say thanks to Fred and the PureTeam for giving us PB Win32 v4! Keep on your great work
[download]
http://www.secretly.de/purebasic/RealtimeEffect.zip
just read the forum to get infos about the special bug hunting version...
Re: Small Intro - Thanks for PB Win32 v4
Posted: Wed Feb 08, 2006 1:46 am
by Intrigued
Neat! Though it "stutters" music wise alot. I have 768MB of RAM on a 2.2 Celeron processor, with a mobile ATI 9000 video adapter on this laptop.
Ideas?
Re: Small Intro - Thanks for PB Win32 v4
Posted: Wed Feb 08, 2006 2:06 am
by Truth_Seeker
Intrigued wrote:
Neat! Though it "stutters" music wise alot. I have 768MB of RAM on a 2.2 Celeron processor, with a mobile ATI 9000 video adapter on this laptop.
Ideas?
Just say no to background music when it asks

Posted: Wed Feb 08, 2006 8:57 am
by THCM
This thing also stutters here and it crashes after exit!
Posted: Wed Feb 08, 2006 9:07 am
by Truth_Seeker
Well the program works fine for me. Music is fine, the graphics, and no crashes. What graphics and sound cards do you use? I use a Geforce 6800 GT and a Creative Sound Blaster Audigy Platinum.
By the way thats a really cool effect, how is it done? By using Ogre or sprite3d?
Posted: Wed Feb 08, 2006 9:09 am
by THCM
My system setup: Amd Athlon x2 4400+ @ 2.7 Ghz, Ati Radeon X1900XTX, 2 GB Ram. I think the tunnel effect is processor based.
Re: Small Intro - Thanks for PB Win32 v4
Posted: Wed Feb 08, 2006 9:37 am
by traumatic
nice!
Posted: Wed Feb 08, 2006 10:21 am
by benny
Runs smooth here.
Posted: Wed Feb 08, 2006 11:52 am
by blueznl
does work sort of on my heavily patched winxp box, but dep starts complaining so something isn't right
Posted: Wed Feb 08, 2006 1:08 pm
by Heathen
I get an an odd occasional studder and an error upon closing. -sound off-
3.0 ghz hyperthreaded
256 mb ati radeon hypermemory (newest catalyst drivers)
512 mb ram
winxp home
Posted: Wed Feb 08, 2006 1:09 pm
by Heathen
Wups, no idea how I managed to double post

Posted: Wed Feb 08, 2006 2:42 pm
by va!n
thanks for all the comments and reports...
@Intrigued:
About the music... from time to time i have the same problem here but i dont know the reason for it... maybe its a problem with some commands inside the tune (pattern/track of the module) - maybe Midas11 may have some problems it interpret some special effects/commands!? I cant reproduce the problem with the tune... it only happens from time to time... strange! I will it with some other modules... maybe its just really only a module issue...
@THCM:
Mhhhh.. the effect is stutters too and crash when exit? :roll:
@Truth_Seeker:
Thanks! The example dont use ORGE nor Sprite3D commands!
@blueznl:
Can you tell me some more infos what happens exactly?
[Edit]
Ahhhh.. i found a small problem but i have to see how to solve it! Maybe this causes a crash when exit on some systems? Please run the example only in 32 bit screen mode - else something will go wrong!!!! I will try to fix this asap... sorry for giving a bugy version

Posted: Wed Feb 08, 2006 4:04 pm
by Jan Vooijs
Va!n,
Runs oke with stutters in the sound AND in the image, runs at 99,9% proc time (spec are in signature).
Music runs like it is in overdrive?? Very fast pace..
Nice that the music stops as the mouse is no longer in the frame!! Neat trick!
Thanks...
Posted: Wed Feb 08, 2006 4:05 pm
by THCM
I have a 32 Bit Screen open, but it still crashes while exiting. Do you use a fixed refresh rate?
Posted: Wed Feb 08, 2006 4:27 pm
by benny
@va!n:
Just noticed like Jan did that it runs at a maximum of cpu-usage. Please
add a delay to reduce it if possible
