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[Implemented] Read Pixel, Set Pixel

Posted: Tue Feb 07, 2006 6:28 pm
by Brujah
For my game I want to program an animation if you get turned to stone. Means I want to fill up the character from the bottom to the top with white.
But to achieve this I need this two routines.

Have I missed them or is there another way to achieve this?

Posted: Tue Feb 07, 2006 6:35 pm
by Fred
Take a look to 2DDrawing library, it should fit your needs :).

Posted: Tue Feb 07, 2006 6:47 pm
by va!n
the magic words are called...

point()
plot()

:wink:

Posted: Mon Feb 13, 2006 9:43 pm
by Brujah
Okay. The names are strange but they will do the job!
Thanx!

Posted: Wed Feb 15, 2006 12:35 pm
by inc.
Do also search in the forum for pointfast() (imho the e2d userlibrary) as the GetPixel_() or Point() are terribly slow.