A mix of 2D and 3D environments, is it realistic for PB v4?
Posted: Tue Jan 17, 2006 7:02 pm
@Fred,
Just advice me:
For a 2D game, I’m looking for benefit of the 3D library components like particles system for example.
Then, the goal it’s to superpose a 3D environment to a 2D isometric map.
For that I need two important features:
- An orthographic projection (bugging in 3.94). Thus by moving a 3D entity, no deformation is shown due to the perspective of the camera.
- A metric system for the 3D environment, to have the correspondence between pixels and 3D coordinates.
Can I expect the two features for the PB v4 or do I need to change the method right now?
Just advice me:
For a 2D game, I’m looking for benefit of the 3D library components like particles system for example.
Then, the goal it’s to superpose a 3D environment to a 2D isometric map.
For that I need two important features:
- An orthographic projection (bugging in 3.94). Thus by moving a 3D entity, no deformation is shown due to the perspective of the camera.
- A metric system for the 3D environment, to have the correspondence between pixels and 3D coordinates.
Can I expect the two features for the PB v4 or do I need to change the method right now?