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Game : Riesling
Posted: Sun Jan 15, 2006 2:25 am
by chris_b
I finally finished a game
It's a simple scrolling shooter for Windows with abstract/retro graphics. You play it using the mouse.
Download:
http://www.contralogic.com/riesling/riesling.zip

Posted: Sun Jan 15, 2006 3:06 am
by MrMat
That's a great game! It's nice when you get the power up but i can't get much further than that *goes off for another game*
Posted: Sun Jan 15, 2006 9:58 am
by Droopy
Wonderful, it's fantastic what can be done with PureBasic

Posted: Sun Jan 15, 2006 11:09 am
by Comtois
nice game , thank you

Posted: Sun Jan 15, 2006 3:12 pm
by nco2k
pretty cool game indeed, but how did you do the smooth effect??
oh and joypad/stick support would be nice.
c ya,
nco2k
Posted: Sun Jan 15, 2006 3:25 pm
by Comtois
nco2k wrote:oh and joypad/stick support would be nice.
Yes , and keyboard

Posted: Sun Jan 15, 2006 3:38 pm
by chris_b
nco2k wrote:pretty cool game indeed, but how did you do the smooth effect??
oh and joypad/stick support would be nice.
The main display is actually a Sprite3D - so the smoothing effect is done with the Sprite3DQuality() function.
No plans at the moment to add joystick support - I don't have an analogue stick/pad to test with, and even then I'm not sure it would be as nice to play as with the mouse.
Posted: Sun Jan 15, 2006 3:45 pm
by chris_b
Comtois wrote:and keyboard
Keybard control would change the gamplay quite a bit - with the mouse you can instantly stop/reverse or change to any speed in between. With keyboard there would either be inertia, so your speed change isn't instant, or only a single speed - ie. you'd be either stopped or moving.
But really part of the fun of the game is mastering the control method - it's quite intuitive after a bit of practise (but it depends on how good your mouse is)
Posted: Sun Jan 15, 2006 8:09 pm
by Andre
@chris_b: the game looks nice. Would be cool to see your game in the Showcase on
www.PureArea.net 
Posted: Sun Jan 15, 2006 8:21 pm
by techjunkie
Really nice!!
Some kind of Vintage / Defender look and feeling - really smooth and enjoyable!
Keep up the good work!
(PS: Sometime I WILL do an Omega Race and Jupiter Lander clone in PB...

)
Posted: Sun Jan 15, 2006 9:55 pm
by benny
Yep.
Gametype also reminds me on the good old Defender (Atari 26oo)
The intro plasma fx is awesome and the whole gamedesign rocks - very
very well done
Keep it up

Posted: Sun Jan 15, 2006 10:39 pm
by blueznl
anybody remember 'defenda' on the vic20? that style of control would work great with a joystick
oh i almost forget: very nice game! i kept on looking for little humans to protect

Posted: Mon Jan 16, 2006 12:36 am
by chris_b
Andre wrote:@chris_b: the game looks nice. Would be cool to see your game in the Showcase on
www.PureArea.net 
I'd be happy for it to be added... or do I need to register somehow and add it myself? I couldn't see how
blueznl wrote:i kept on looking for little humans to protect
I was thinking of adding something like that but I kind of like the simplicity of the current gameplay as it is (and also it's possible to just keep on adding new features and never finishing a game...)
Posted: Mon Jan 16, 2006 12:57 am
by freedimension
I know that I'm curious but: Where does the name of the game come from?
Posted: Mon Jan 16, 2006 1:21 am
by chris_b
freedimension wrote:I know that I'm curious but: Where does the name of the game come from?
There's no special significance to the name - I couldn't think of what to call the game then I saw a picture of some Riesling grapes on the wall in my parents' kitchen with just the word "Riesling" written at the bottom.