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Alpha blending without Sprite3D?

Posted: Mon Dec 05, 2005 1:03 pm
by Fleath//
I decided to rewrite one of my projects as the code was pretty sub-par, I got to removing the Sprite3D functions because they weren't used to anything overly vital and they pushed up the system requirements for the program (my goal was a lightweight and fast program)
I've only come across one need for this, I have an area of the screen darken/lighten in relation to the time, to reflect daylight, using alpha blending with a dark overlay sprite...
I'm looking for a way to do this outside of Sprite3D, is it possible?

Posted: Wed Dec 07, 2005 12:34 pm
by venom
These commands?

DisplayAlphaSprite
DisplayShadowSprite
DisplayTranslucideSprite

Posted: Thu Dec 08, 2005 8:19 am
by Fleath//
Hah...my own stupidity to blame there :D
I'd checked out the first two, but not noticed the third...which happens to be exactly what I need. Thanks for the pointer, good sir.

Posted: Thu Dec 08, 2005 10:13 am
by blueznl