Alpha blending without Sprite3D?
Posted: Mon Dec 05, 2005 1:03 pm
I decided to rewrite one of my projects as the code was pretty sub-par, I got to removing the Sprite3D functions because they weren't used to anything overly vital and they pushed up the system requirements for the program (my goal was a lightweight and fast program)
I've only come across one need for this, I have an area of the screen darken/lighten in relation to the time, to reflect daylight, using alpha blending with a dark overlay sprite...
I'm looking for a way to do this outside of Sprite3D, is it possible?
I've only come across one need for this, I have an area of the screen darken/lighten in relation to the time, to reflect daylight, using alpha blending with a dark overlay sprite...
I'm looking for a way to do this outside of Sprite3D, is it possible?