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gDesign - Visual Designer beta2 (update 5 - tab order)

Posted: Sun Dec 04, 2005 4:01 am
by Mischa
Here comes beta 2.

http://www.thinkrelative.de/gdesign.zip

Too many changes done. I can't remember at all the stuff i made.
Download, start it and you will see.. :wink:

Regards,
Mischa

Re: gDesign - Visual Designer beta2

Posted: Sun Dec 04, 2005 4:19 am
by PB
Hmm, a single form with a Frame3DGadget and ButtonGadget, and the exe
created is 207 KB? I can see this is due to a massive 18 KB include source
file, but seriously... this is without even adding any of my own code yet. :shock:

Posted: Sun Dec 04, 2005 4:26 am
by Straker
@PB - still using those 144kb floppies?

Posted: Sun Dec 04, 2005 5:09 am
by Intrigued
Looking good, looooking good!

Thanks for sharing, again.

Posted: Sun Dec 04, 2005 8:25 am
by Droopy
Nice enhanced version.

Same remark as PB : The Exe size is strong
When changing gadget with TAB, it is possible to change gadget id without deleting them.

Thanks :D

Posted: Sun Dec 04, 2005 8:29 am
by Droopy
For the Exe size : In the include file, by removing

Code: Select all

UseJPEGImageDecoder()
UsePNGImageDecoder()
The size fell to 87K

Posted: Sun Dec 04, 2005 9:35 am
by PB
@Droopy: Yes, removing those image decoders will help. It's a shame that
the app includes all these functions by default, thus increasing the exe size
for no reason. If such includes were optional, it'd be a better app. It's too
much hassle right at the moment because the user has to go and remove
all unused functions by hand...

Posted: Sun Dec 04, 2005 9:54 am
by blueznl
pfff i don't mind, i draw the line at roughly 1 mb, remember people, this is 2005, and although small aps are often the best, in cases like this i don't mind too much

looks promising!

Posted: Sun Dec 04, 2005 9:56 am
by blueznl
may i suggest to use a button bar or small command panels or something similar instead of the right mouse button? that will speed things up tremendously

Posted: Sun Dec 04, 2005 10:21 am
by Droopy

Code: Select all

UseJPEGImageDecoder() 
UsePNGImageDecoder()
@Micha : It's possible to call this functions only when a gadget like a GadgetButton or ImageGadget is created ?

Posted: Sun Dec 04, 2005 11:16 am
by Mischa
Slow down.
Simple source analyse is planned. Without that function, it's the
only way for me, at this time, to include all functionallity, cause i don't know,
what you will do after source generation with your design. :?
But i will "fix" this "shame" for the final.

Regards,
Mischa

Posted: Sun Dec 04, 2005 11:46 am
by PB
> Slow down

Hehe, we can't, we're PureBasic users. ;)

> Simple source analyse is planned

Good! Makes the app a much more attractive option.

Posted: Sun Dec 04, 2005 11:47 am
by Polo
PB wrote:> Slow down

Hehe, we can't, we're PureBasic users. ;)
:lol: 8)

Posted: Sun Dec 04, 2005 4:12 pm
by srod
Awesome. I love it. Absolutely brilliant for creating cheeky dialogues.

**EDIT** Program crashes on opening a .gdf file created with the first version of gDesign! I take it this means that the file structure has altered? Not a problem as such.

Posted: Sun Dec 04, 2005 5:04 pm
by rsts
This is NICE.

Size doesn't concern me at all, at this level.

Thanks much.