@Fred: v4 Sprite2D und 3D question...
Posted: Sat Nov 19, 2005 7:54 pm
hello fred!
just a small question about v4... afaik you may think about an option to select between using DX7,DX8,DX9,OGL...!? If so, you dont must comment it... i am still patienced to see the final and its results
But if you want add something like this, it would be nice when the user dont must compile a DX7 only, a DX9 only, an OGL only version for example... What about adding a command instead slecting by the compiler options what engine the user want to use? For example it could looks something like:
If the coder add this three flags for example, the engine for DX7 based, DX9 based and OGL based drawing options will be added/included to the exe... So you can code a game or demo and the user can select between DX7,DX9,OGL for example instead having for each version an standalone executeable!? Hope you guys got the point of this idea!?
Anyway keep on your nice work and stay cool...
regards...
just a small question about v4... afaik you may think about an option to select between using DX7,DX8,DX9,OGL...!? If so, you dont must comment it... i am still patienced to see the final and its results
But if you want add something like this, it would be nice when the user dont must compile a DX7 only, a DX9 only, an OGL only version for example... What about adding a command instead slecting by the compiler options what engine the user want to use? For example it could looks something like:
Code: Select all
InitDrawingEngine(#PB_DX7|#PB_DX9|#PB_OGL) ; Including Engine routines to exe...
UseDrawingEngine(#PB_DX9) ; Init the defined engine at progstart...
If the coder add this three flags for example, the engine for DX7 based, DX9 based and OGL based drawing options will be added/included to the exe... So you can code a game or demo and the user can select between DX7,DX9,OGL for example instead having for each version an standalone executeable!? Hope you guys got the point of this idea!?
Anyway keep on your nice work and stay cool...
regards...