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Mack the Miner tech demo

Posted: Tue Nov 01, 2005 1:28 pm
by Fleath//
This is named for a massive statue of an immigrant Miner of the early days South Australia that I remember from when I was little...from there, the similarity ends quite abruptly;
Image
http://www.alastrianlampoon.com/projects/screen_1.gif

This is basically a tech demo, so a lot of the artwork outside the gameplay sprites isn’t done yet, no title screen, the end screen is quite simple, and the map editor isn’t unlocked because it's still buggy, incomplete and Aesthetically...uhh, ugly.

The concept’s pretty simple, your little mining-machine-dealy has to get from where it starts to the black hole in the floor to drop through to the next level.
Your little mining machine steadily speeds up as the levels progress and get larger and more complex.
There’s no brakes, and you cant reverse.
Pick up the gems along the way and run over the Dynamite to blow apart the stones (the grey thingys)

It's a pretty short demo, but it's mostly meant to test lag and get opinions on how it all handles...

Download
Download Demo 2
Comments appreciated, even if it's just on the screenshot, every bit helps :oops:

Posted: Tue Nov 01, 2005 1:54 pm
by MrMat
That's a fun game! All it needs is more levels and some sort of system so that you can replay previous levels and don't need to start from the first level each time you run it. Nice one! :D

Posted: Tue Nov 01, 2005 4:19 pm
by Blade
Nice nice nice!
It reminds Nibbler for its fast reaction requirements. Good graphic too! :)

Posted: Wed Nov 02, 2005 12:01 am
by Fleath//
Thanks for the feedback both of you ^^
Yeah, I'll be adding a lot more levels (plus different new game modes) and eventually people will be able to play with the level editor themselves.

I've thought about making the speed of the machine controllable by the player (but you wouldnt be able to slow down after you've sped it up), and the faster you go the more points you get for the gems? A time bonus for the levels too, maybe...

Posted: Sat Nov 05, 2005 3:37 am
by Fleath//
Second demo's up, added two levels, fixed some bugs, cleaned up the code a lot (I was using three arrays to do the job of one, for some reason), reduced the lag, hopefully...
Image

Suggestions and comments still appreciated greatly, 160 views...

EDIT: Oh, and the efficiency bar's been added in the bottom right, eventually this'll give you a bonus at the end of the level. It measures the percentage of the "dirt" blocks (the brown ones everywhere), that have been destroyed (not counting from the dynamite )