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M3D_Matrix3D V2 - for ogre 1.03 beta
Posted: Tue Oct 11, 2005 6:16 pm
by Comtois
it remains al lot to do, but here his the first beta. The sources are available, if you modify or you add something, thank for sharing.
http://perso.wanadoo.fr/comtois/M3D_Mat ... 2betad.zip
@Fred
In example7a , I think there is a bug ?
only one sphere is lighting (éclairée).
I use CreateEntity() , and I try CopyEntity() , but i get the same resultat.
I try to change sphere position , it is always the same one who is lighting!!
[EDIT]
the lib is open-source and can be used with the LGPL license.
If someone can help for doc , and english version , I will send a copy for
PBOSL
Posted: Wed Oct 12, 2005 12:09 am
by Dare2
Comtois, thank you.
Posted: Wed Oct 12, 2005 2:33 am
by va!n
@Comtois
cant compile and test.. Polink error. multiple data section!
Posted: Wed Oct 12, 2005 6:56 am
by Comtois
You need ( i am sure you know that ):
- 1 -
http://www.purebasic.com/beta/Ogre1.0.3.zip
- 2 - Copy M3D_Matrix3DV2 in folder Purelibraries/Userlibraries
- 3 - Copy M3D_Matrix3DV2.res in folder Residents
- 4 - try to compile filperj.pb , there is no datasection , does it work ?
- 5 - try to compile exemple7A , there is datasection , does it work ?
or can you tell me with witch code you have a problem ? all ?
Does it work for someone ?
Posted: Wed Oct 12, 2005 8:30 am
by Flype
works 'nickel' for me

Posted: Thu Oct 13, 2005 9:16 am
by dige
works fine here! good job :) I am looking forward to more examples
Posted: Thu Oct 13, 2005 11:38 am
by Comtois
Thank's
With this bug it's difficult for testing new examples
viewtopic.php?t=16337&start=118
Posted: Fri Oct 14, 2005 11:13 pm
by Comtois
I try shadow on matrix in fullscreen mode ,and it work.
Here Example7b , with shadow (195ko):
http://perso.wanadoo.fr/comtois/M3D_Mat ... mple7b.zip
I added some keys to show how to make an editor of map for small games like poursuite3D (V3.93 with old engine3D,dont use ogre1.03 beta).
http://perso.wanadoo.fr/comtois/sources/Poursuite3D.zip
Posted: Mon Oct 17, 2005 7:58 am
by dige
yeah, looks very cool! :D
Posted: Sat Feb 04, 2006 9:40 am
by Comtois
New demo using M3D_Matrix3DV2 And PB4
Only exe for now (source coming soon)
http://perso.wanadoo.fr/comtois/sources ... errain.zip
Posted: Sat Feb 04, 2006 2:34 pm
by Hatonastick
That was neat.

Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.
Posted: Sat Feb 04, 2006 4:00 pm
by Comtois
Hatonastick wrote: Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.
Normals were wrong ,here is a new exe (33 ko)
http://perso.wanadoo.fr/comtois/sources ... rainV1.zip
Posted: Sat Feb 04, 2006 4:08 pm
by Dare2
Tremendous.
Next, turning wheels.

Be a biggie, methinks.
Posted: Sat Feb 04, 2006 6:19 pm
by Hatonastick
Comtois wrote:Hatonastick wrote: Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.
Normals were wrong ,here is a new exe (33 ko)
http://perso.wanadoo.fr/comtois/sources ... rainV1.zip
Ok that's rather neat.

Posted: Sun Feb 05, 2006 1:22 am
by J. Baker
I get slt_vc646.dll was not found. Any ideas?