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3Impact 4.0 is now available
Posted: Thu Sep 15, 2005 11:21 pm
by Brice Manuel
This is one of the best and easiest to use engines with PB now that it is available as a normal DLL
New features
Posted: Fri Sep 16, 2005 2:32 am
by Dare2
Hi Brice,
You've obviously used this with PureBasic, so wondering what conversions (headers, etc) are required and any other info you can offer regarding getting it to work with PureBasic.
Thanks!
PS: Is this 3DRad in disguise? Without the front-end?
Posted: Fri Sep 16, 2005 9:54 am
by Num3
Both my balls droped !
Extremly nice engine, now you ruined my weekend....
Posted: Fri Sep 16, 2005 10:56 am
by Num3
I just posted in the official forums a request for PureBasic support!
Let's wait and see !

Posted: Fri Sep 16, 2005 6:40 pm
by Brice Manuel
1. 3D RAD was bought out several years ago, and this was worked on by Leonard of 3D RAD. New & much better engine than 3D RAD.
3D RAD's main problem was a poor language and poor editing tools. With 3Impact, you can use whatever programming language you want and whatever 3D level design/modeling tools that you want.
2. I only worked with 3Impact several months back with IB Pro. Back then the main thing stopping me from buying 3Impact was that you had to write the actual game as a DLL, instead of the engine actually being a DLL. To me that was backwards, but Leonard said 4.0 would be making the engine available as a DLL so you could easily use any programming language that uses normal DLL calling methods.
I was very impressed with the engine's performance under IBPro, but didn't like the idea of the engine not being available as a DLL.
I have not bought it yet, but now that 4.0 is out, I will be buying it as soon as the budget allows. Definitely will be fun to play with.
Posted: Fri Sep 16, 2005 7:20 pm
by Kale
2. I only worked with 3Impact several months back with IB Pro. Back then the main thing stopping me from buying 3Impact was that you had to write the actual game as a DLL, instead of the engine actually being a DLL. To me that was backwards, but Leonard said 4.0 would be making the engine available as a DLL so you could easily use any programming language that uses normal DLL calling methods.
I was very impressed with the engine's performance under IBPro, but didn't like the idea of the engine not being available as a DLL.
This always made me squirm too, writing the game as a DLL was a bit weird! But now the engine is available as a true DLL i might give it a whirl when i get some spare cash.

Posted: Fri Sep 16, 2005 7:47 pm
by Num3
I just tested the old 3.7 (the only available for now has a demo)..
Just edited the example in c++ (which i never ever touched before) and in 5 minutes added trails to the ball !
I'm very impressed, it roles smooth here with no glitches at 1024x768
Can't wait for the demo with the engine in a DLL !
It will be smaller than the current 800Kb of the executable for sure!