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Blitz3D
Posted: Sun Sep 11, 2005 12:43 am
by Dare2
First, apologies for posting this on these forums. However I trust the people here and I cannot ask on the blitz boards as you have to provide your product code to register on those boards.
A long time ago I bought blitz. Someone got my money and, charitably, I ended up without blitz.
So first question is: I understand that Mark Sibley now handles blitz sales and that no 3rd party is involved in the sales. True?
2nd: Is blitz3d stable?
3: It compiles to EXE, and the exe binds pCode?
4: Does blitzMax include blitz3d, or perhaps a better Q, what is blitzMax in relation to blitz and blitz3D?
Thanks.
Posted: Sun Sep 11, 2005 1:20 am
by Joakim Christiansen
Shame on you, PureBasic is the only God!
Posted: Sun Sep 11, 2005 3:31 am
by Dare2
True.
Now about this mere mortal of a product ...?

Posted: Sun Sep 11, 2005 5:33 am
by dagcrack
Blitz3D will be stable as far as you dont try to write an OS in it... Nor the next MMORPG client.. (hehe less the server9.
BlitzMax is just the new language this Mark guy did (I don't like him, sorry). It came with no 3D engine. He made a better compiler.. and you can write libs and compile only the ones you want (good as b3d didnt had this, it always compiled every lib inside the exe even if you didnt use one of those).
blitzmax is supossed to be faster, less bloated.. etc. In relation its just better but its still the same crap in my opinion. I've been on there, and came back to PB undoubtly

- This guy Mark Sibley has so many stereotypes in his mind... he doesnt hear much of what people wants, he just makes what he feels good and worst of all when he makes enough money he gets the hell out hence an update since every 3 months if you're lucky enough. The support is not great - in fact nor the community is. Most of blitzcoder users were very bad people (with bloated minds and more steotyped than mark himself)... lucky enough that community is gone but some remanents are on codersworkshop now. I remember blitzcoder like the place where if you were a noob, you were insulted and degraded up to a point where newbies were so offended and pissed off that posted their opinions and the "moderators" just deleted their posts and banned them. This happend about 15 times in almost an year that I was on that community. I had enough luck to follow those threads before they were either locked or deleted.
In this community that wouldnt happen - here users auto-moderates themself.. and if not, theres always a solution after every small conflict around - we aint no chimps, like blitzers are.
Now I sounded like sterotyped.. but beware of blitz-crap.
If what you want is a good 3D game engine just wait and you'll be able to keep on working in PB at its full power at godspeed.
Posted: Sun Sep 11, 2005 1:15 pm
by Dare2
Hi dagcrack,
Thanks for the feedback.
Looking forward to the time when we can move like greased-lightening with PB. In the meantime, I need to move now. Thinking Blitz3D might be the best way to go.
Just nervous after my first experience with blitz ...
Posted: Sun Sep 11, 2005 1:20 pm
by Polo
Blitz3D is really good for what it's aimed to do : 3D and 2D games. I really like its command which are really poweful !
Posted: Sun Sep 11, 2005 1:24 pm
by dagcrack
Blitz3D is as useful as doing this
http://www.big-boys.com/articles/SLOWHUNT.html
now adays. Update yourself!
Posted: Sun Sep 11, 2005 1:25 pm
by dagcrack
What do you need to do in first place? dont you go thinking blitz3d has good support of bones because it doesnt bone animation in blitz3d is as fast as a snail race. if you get what I mean..
So after you tell what you're really up to, then it'd be easier to suggest you something.
Posted: Sun Sep 11, 2005 1:32 pm
by Dare2
Heya mate.
As mentioned before, a walkthrough or FPS without the shooting. Animated models. 3D landscape.
So what do you suggest? Remembering that I want quick and easy. My aim is to make money, not to be worshipped by geeks. In other words, I want the solution, I don't want to create the solution.

Posted: Sun Sep 11, 2005 1:35 pm
by Polo
Well, you'll do it better in Blitz3d than in Purebasic anyway

Blitz3d is fast, even if, as dagcrack said, the animation is not always really fast.
Posted: Sun Sep 11, 2005 1:38 pm
by dagcrack
Already doing 70% of blitz3d's features in PB i'm sorry

I just dont talk about it at the moment. May I mention that twice the speed of blitz3d, as minimum?
Posted: Sun Sep 11, 2005 1:44 pm
by Polo
dagcrack wrote:Already doing 70% of blitz3d's features in PB i'm sorry

I just dont talk about it at the moment. May I mention that twice the speed of blitz3d, as minimum?
You mean you're writing your own engine ? I guess you haven't got 70% of blitz in Ogre

Posted: Sun Sep 11, 2005 1:44 pm
by Dare2
Hi Polo,
Re blitz3D - That is the impression I've gained. Thanks!
Hi dagcrack.
Yo, cobber, we've had this same conversation several times. It always ends up with your secret project and you can't talk about it. So let's stop talking about it until its done. OK?

Posted: Sun Sep 11, 2005 2:25 pm
by dagcrack
Not with Polo, not with Polo.
Nooo no OGRE is so bad....
As Bad as drinking 32 cups of coffee in a row.
( you know what happens then, don't you? )
Posted: Mon Sep 12, 2005 9:15 pm
by Brice Manuel
A long time ago I bought blitz. Someone got my money and, charitably, I ended up without blitz.
Idiotcon strikes again?
So first question is: I understand that Mark Sibley now handles blitz sales and that no 3rd party is involved in the sales. True?
True!
2nd: Is blitz3d stable?
For the most part it is "stable". But there are various issues that have been there for a long time and you will likely be stuck with. The only major issue I have seen is bugs with the collision detection.
3: It compiles to EXE, and the exe binds pCode?
It does not compile to pure machine code, only partially. Most would argue it does, however it had to have a patch for issues with SP2's DEP feature and according to MS's docs this only affects JIT compiled EXEs.
4: Does blitzMax include blitz3d, or perhaps a better Q, what is blitzMax in relation to blitz and blitz3D?
B3D was over a year late in release, and BMax was around 3 years late in release. BMax is a complete rewrite and pretty fast. It includes a limited OOP implementation. However, at this point, it is 2D only and OpenGL based. The DX support is somewhat problematic. It has no GUI features, but if you have used BlitzPlus you know that BRL's GUI implementations have a lot of shortcomings and are useless for game development tools or apps. You are better off using some of the third-party GUI systems released by community members. I like BMax, but I would probably not suggest it for most people, as they will want more than 2D and will want a decent GUI system.
If I was suggesting 2D for somebody, I would suggest BlitzPlus over BMax. BlitzPlus is stable, can use OpenGL for 2D and is a lot faster than B3D. Blitz Plus was a complete rewrite of B2D and is much faster than B3D/B2D. BMax will likely improve over time, but it has been three months since the last update, which is unsettling for a relatively new product that still has many bugs. But, it was over a year waiting for some semi-major bugs to be fixed with BlitzPlus.
I remember blitzcoder like the place where if you were a noob, you were insulted and degraded
Gotta love it, huh? Not much different than the official BRL forums, except there you have a short-tempered BRL staff member who will jump on newbies and berate them. That BRL staff member definitely needs to be taken behind the woodshed and given an attitude adjustment. It is disgusting to treat your paying customers in such a way.
I would recommend using PB and a third-party engine like 3Impact over B3D. 3Impact is light-years ahead of B3D in features, speed and ease of use. 3Impact 4.0 will be released in a couple of days and I will likely buy it just to mess with. PB's 3D will never be competitive as long as it is using OGRE.