Page 1 of 2
Learning PB with DungeonMasterClone
Posted: Sat Sep 10, 2005 11:55 pm
by AJirenius

Yes I know Num3 made a similar thing but it actually inspired me to try to make such a thing as a first project to learn PB.
Now the project growed pretty much and now I sit here coding both a GraphicsEditor, a MapEditor, an ItemEditor and of course the actual game.
Im making such progress so I thought about at least open a thread here to show you the progress and soon enough give you a playable file.
Now the most timeconsuming thing for me is of course the graphics as I really want something to be neat as well as well coded.
I hope to have something to show you at the start of this week!
Aaa.. I can at least show you a little screenie right now.

Posted: Sun Sep 11, 2005 1:18 am
by Joakim Christiansen
Nice, are you using bumpmapping?
Posted: Sun Sep 11, 2005 6:32 am
by AJirenius
No no.. Im doing this the oldfashioned DM-way like in the Amiga time. Just plain bitmaps (uh .png actually) which are clipped/flipped and positioned depending on visible "squares"
Posted: Sun Sep 11, 2005 7:42 am
by dagcrack
Yep baked textures.
Posted: Sun Sep 11, 2005 10:15 am
by Num3
Pretty cool graphics ^_^
Keep it up, cause i really love the D'n'D fake 3d games !
Where did you render the graphics !?
Posted: Sun Sep 11, 2005 9:40 pm
by AJirenius
I am using the demoversion of 3DSMax
http://www4.discreet.com/products/ but its only 30-days so I guess there will be some reinstalls before Im done

Posted: Mon Sep 12, 2005 10:57 pm
by AJirenius
Ok heres just a brief idea of what it might look/run like.
You can go through walls but shouldnt do that as you might walk out of the maparray

More than that its a closed map with one weird graphics bug (with the dynamic graphics) I need to take care of.
Just walk around with UpDownLeftRight.
http://www.set.mycaelis.co.uk/Dungeon.rar
hope it works.. not sure as the comp at work didnt like it at all!
Posted: Tue Sep 13, 2005 12:23 pm
by Num3
Upsss...
I get a crash trying to run the executable!
I really like your idea for the "building blocks", smart way to make cool graphics!
Posted: Tue Sep 13, 2005 12:44 pm
by AJirenius
hmppff.. why oh why...
Ill look into it, and thanks
I did now look into the old games and checked how they were built up and discovered some big difference in their way to build up the visual world and mine.
Ill write a small post about it later.. now lets get into that crash of yours...
EDIT can it be when the program tries to load the map+ I thought that "default" path is always from where the exe is executed giving I can always refer to "\Data\TestMap.dat" as long as the Data map is in the same location as the exe file? right? wrong?
Posted: Tue Sep 13, 2005 1:45 pm
by AJirenius
I tried it on another computer and it worked well.
I altered some code though and also put in some more graphics. Try to download this new one:
http://www.set.mycaelis.co.uk/DMTest.rar
Just extract the map and start exe.
Anyone else had probems running the first one?
Posted: Tue Sep 13, 2005 7:05 pm
by Num3
Works well now!
The graphics sure are impressive in the game!
Posted: Tue Sep 13, 2005 7:49 pm
by thefool
i cant download the file!
Posted: Tue Sep 13, 2005 8:08 pm
by AJirenius
Try the second link as I removed the first one as being corrupt.
Posted: Tue Sep 13, 2005 8:56 pm
by thefool
Posted: Tue Sep 13, 2005 10:39 pm
by Kale
Very nice work! I've recently started playing Eye Of The Beholder II again and this looks very similar and reminds me of great times i had playing these types of games on the Amiga.
I might have a go myself at writing a game similar to EOBII too, as these are my faves
