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Lost Labyrinth for Macintosh

Posted: Sat Sep 03, 2005 2:09 am
by Brujah
I just uploaded the Version 1.0.5 of our Game "The Lost Labyrinth" to its homepage and to its sourceforge site.

I have seen that there is a compiler of the newest version for mac os too and I would love it if our game would run there too!

Is there any Purebasic Programmer on Mac OS that wants to help us doing a version?

The Homepage is:
http://laby.toybox.de

The game is open source so you can easily download the sourcecode.
You need the sourcecode and the Archive of the game in the same directory. Then it should be easy to compile it.

Help would be greatly apreciated!

Hello?

Posted: Mon Oct 03, 2005 8:25 pm
by Brujah
Is anybody using Purebasic for Mac OS?

I just uploaded our game in a Linux and Windows Version and would like to know if we can do a Mac Version too.

Please somebody, try to compile and run it and tell me!

Posted: Mon Oct 03, 2005 8:34 pm
by dracflamloc
I don't know of anyone using macos and pb. if i meet one i'll let ya know

Posted: Mon Oct 03, 2005 11:05 pm
by J-The-Grey
If I try to compile "laby.pb", I get the following Error Message:
PureBasic - Error

Error: Assembler
721:Fixup of 128036 too large for field width of 16 bits
purebasic.asm:123743:Fixup of 4294867232 too large for
field width of 16 bits
purebasic.asm:101569:Fixup of 96136 too large for field width
of 16 bits
:shock:

Posted: Thu Oct 06, 2005 4:53 pm
by J-The-Grey
With 3.94 final I get the same results. :?

Posted: Thu Oct 06, 2005 5:02 pm
by Fred
Ha yes, i forget to check this problem. You can use the -c compiler option to generate a commented asm code and see which line cause this problem.

Posted: Sat Oct 08, 2005 1:59 am
by Brujah
I continue developing so the newest version now is 1.4.2.
The next 1.4.3 should be online tomorrow.
Sorry, still a lot to do :-)

But I think there are some bugs left in this purebasic release. But I would be more than happy when we really get it running on all this operating systems!
The windows version still holds me occupied. A lot of the graphical effects seem to work a bit different. But alway when I get them working in windows again they are working on linux too :-)