::: ColdSteel Engine :::
Posted: Mon Aug 29, 2005 12:41 am
I have created a really simple website to announce a game engine I have been working on lately. I started it more than a year ago, but due to several reasons (specially that I haven't had much time this year with the university, the job, and such things), I couldn't dedicate as much time as I would have wanted into it.
The webpage is only to announce its features and show a few screenshots. The development is around 80%. I have to finish the audio and networking modules, fix a few bugs, and it would be ready for a Beta release
The estimated price of the product is 40€. You can use this engine with PureBasic
It uses IrrLicht for graphics rendering, AngelScript for scripting, OpenAL for audio, and HawkNL for networking.
There will be a free version of the engine (without PureBasic support, you will only be able to use ColdSteel Script in this version), with the following limitations over the Pro version:
- No .dll version of the engine.
- You can only code in ColdSteel Script.
- No OpenGL rendering (just DX9).
- Max. res: 1024x768, 16 bits.
- No particles (you may code your own particle system using billboards).
- No octree occlusion.
- No LOD-based terrain (still has static terrain support, which loads a terrain as a standard static mesh).
- No dynamic shadows.
- No bump mapping.
- No shaders.
- Does not load media from compressed packages.
- Has a watermark with the engine logo on the lower-right corner of the screen.
The webpage (check it for a feature list):
http://webs.ono.com/jedive/coldsteel/ (this is just a temp address while the domain www.coldsteelengine.com gets ready).
A demo made with ColdSteel:
http://webs.ono.com/usr020/jedive/colds ... temple.zip
Pic of the demo:

An example pic of the ColdSteel documentation:

The webpage is only to announce its features and show a few screenshots. The development is around 80%. I have to finish the audio and networking modules, fix a few bugs, and it would be ready for a Beta release

The estimated price of the product is 40€. You can use this engine with PureBasic

It uses IrrLicht for graphics rendering, AngelScript for scripting, OpenAL for audio, and HawkNL for networking.
There will be a free version of the engine (without PureBasic support, you will only be able to use ColdSteel Script in this version), with the following limitations over the Pro version:
- No .dll version of the engine.
- You can only code in ColdSteel Script.
- No OpenGL rendering (just DX9).
- Max. res: 1024x768, 16 bits.
- No particles (you may code your own particle system using billboards).
- No octree occlusion.
- No LOD-based terrain (still has static terrain support, which loads a terrain as a standard static mesh).
- No dynamic shadows.
- No bump mapping.
- No shaders.
- Does not load media from compressed packages.
- Has a watermark with the engine logo on the lower-right corner of the screen.
The webpage (check it for a feature list):
http://webs.ono.com/jedive/coldsteel/ (this is just a temp address while the domain www.coldsteelengine.com gets ready).
A demo made with ColdSteel:
http://webs.ono.com/usr020/jedive/colds ... temple.zip
Pic of the demo:

An example pic of the ColdSteel documentation:
