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Quake 3 Source

Posted: Sat Aug 20, 2005 5:32 pm
by KarLKoX

Posted: Sat Aug 20, 2005 6:04 pm
by dracflamloc
Ye I already got it! =)

Posted: Sat Aug 20, 2005 6:36 pm
by Num3
Lol...

That's cool!

I installed it another day just for fun, and i got so disapointed...
I'm so used to so much better graphical definition i got sick from watching it...

Never the less it was once a great looking game...

Posted: Sat Aug 20, 2005 8:47 pm
by dracflamloc
Add a couple shaders and shadows and you have doom3. Dont be surprised if in a month or two this engine is looking "next gen"

Posted: Sat Aug 20, 2005 8:51 pm
by Num3
dracflamloc wrote:Add a couple shaders and shadows and you have doom3. Dont be surprised if in a month or two this engine is looking "next gen"
True...

There's a quake remake that doesn't even run in my machine...
Looks like Doom3 ;)

Posted: Sat Aug 20, 2005 9:56 pm
by dracflamloc
Yea, I tried a few of those. Pretty good but severly limited because of the quake engine itself. Imagine if those teams migrated to q3!

Posted: Sun Aug 21, 2005 5:02 pm
by KarLKoX
Num3 wrote:
dracflamloc wrote:Add a couple shaders and shadows and you have doom3. Dont be surprised if in a month or two this engine is looking "next gen"
True...

There's a quake remake that doesn't even run in my machine...
Looks like Doom3 ;)
It is called Quake 1 Tenebrae.
Btw, Quake 3 already use the shaders.

Posted: Sun Aug 21, 2005 5:23 pm
by dagcrack
Yes but I believe he meant dot3 calculations, stencil volume shadows, you name it. I've seen many projects involving quake3 though... and for the sources, you could of already got a quake3-like engine .. qfusion, made out of the sources from quake2, they made quite a good job although it wasnt very fast as most of it was based on q2 you know... I dont get their point on spending time on that though.

Posted: Sun Aug 21, 2005 6:18 pm
by dracflamloc
Yea Quake 3 has shaders but they are the primitive types.

Posted: Sun Aug 21, 2005 8:06 pm
by dagcrack
:lol: Thats not how you should say it though.
Now adays 3.0 lets you achive anything you wanted, either way shaders are just external "programs" and nothing else. I dont see why kids are all day talking about shaders and they dont even know their story, beginnings, correct usage, not even why they should use them. In fact you don't need shaders for making a good game ;) not even for enhacing it as you can do anything a shader can, with out using one. Of course sometimes a shader will let you process something faster, but only those times the client's gfx card cant handle it, then your custom way will. bah im tired of talking about this: kids, shaders are like candies, too much of them and your teeth will cry.

And, most of the times, even if you apply shaders for every damned surface your game has, it wont make your game better, in fact it will make it worst, trust me. and either way, most of the nice shader effects you've seen: tell me how would you make them fit in your game... Some stuff like per pixel lighting is good, still, slow on most cards. while you can fake that by overlaying an image, the speed will be faster with many light sources, the final effect will look similar to the real per pixel light (as the image gets proyected), so its more of a technical issue . most of the times the player doesnt even know which settings are better on a game, so tell me if they'll tell the difference between a real per pixel light source and a proyected texture. If it makes the game better, and the speed loss is acceptable, then use it, else, find a way arround, else, stop trying to enhance your game with lies and get a solid gameplay from once!

:lol:

Posted: Sun Aug 21, 2005 8:20 pm
by dracflamloc
Calling me a kid? :roll:

Theres a big difference between vertex shaders and pixel shaders. I'm not saying good games can't be made without shaders. Most games I still enjoy don't have shaders. (like the original jedi knight)

But for mood, theres really nothing better than a good dynamic and stencil shadowing system.

Posted: Sun Aug 21, 2005 9:40 pm
by dagcrack
No one named you on any post, so perhaps you feel like a kid? we are all kids on some aspect, telling you, no need to cover your butt thinking someone called you a kid.

Either way, read again, and then you'll see im talking about kids in general, no one from here, people in general.

Why cant PEOPLE read twice before looking like a fool...
If you want to fight, get a mirror and a comb.
But for mood, theres really nothing better than a good dynamic and stencil shadowing system.
... Theres nothing worst than stencil shadows, you tell me where you can see in real life shadows as crisp as that ;) you need to project your shadows by your own and later process that image. Lazyness is not your friend. Perhaps you meant stencil volume shadows.. then again, the only good thing is having shading on the mesh, for the projected shadow on surfaces, stencil with out treatment is not good... Comments like that one could only come from the average gamer.

Again, I wont censor my words nor smooth them down, they are as they are. If someone doesnt like it, it can be treated on private. Then, if you want to discuss about shaders, keep it on but this aint personal.




Image
Im loving it :wink:

Posted: Sun Aug 21, 2005 10:19 pm
by thefool
dagcrack wrote:fool...
yes, wazzup?

Posted: Sun Aug 21, 2005 11:07 pm
by dracflamloc
Well considering you posted it after my post and what i thought was in response to my post...

Anyway, whatever...

Stencil shadows are too crisp, thats true, but still better than anything else out there when used properly.
Why cant PEOPLE read twice before looking like a fool...
If you want to fight, get a mirror and a comb.
Um...?

Posted: Sat Aug 27, 2005 10:10 am
by Num3
thefool wrote:yes, wazzup?
WASSSSSSSSSSSSSSSSSSUUUUUUUUUPPPPPPPPPPPPPPPPPPPPPP :D