Ogre 1.0.3 Beta available for testing
Posted: Mon Aug 15, 2005 3:28 pm
Hi folks,
As promized, we have updated the PB OGRE engine to use the lastest stable build available (1.0.3). The main advantage is the possible use of the lastest .mesh format and all availables tools to imports any meshes in a PB program. Also the overall stability seems much more improved and some long standing bugs (relating to particles emitters, mesh animation etc.) have been squashed. Except of this, there is a few drawback:
- LoadWord() (ie BSP support) doesn't work anymore as DX7 renderer doesn't support the 32 bits hardware vertex buffers (only 16 bits limited)
- SetEntityMesh() doesn't work (shouldn't be a problem, an entity can be easily recreated)
- The size of the dll is much bigger, due to the numberous adds to OGRE than PB currently doesn't exploit for now (and also the stlport.dll is needed, all other dependencies have been removed (devil, zlib, etc.)).
Also the SetMeshData() command has changed and the accepted data has to be organized in a different order than before (look in the MeshManual.pb file for a quick explaination).
This new version won't be part of the v3.94 release, but we made it public to allow a more up-to-date 3D support. The archive can be download here: www.purebasic.com/beta/Ogre1.0.3.zip
For a list of tools useable with this version, take a look here: https://sourceforge.net/project/showfil ... e_id=54011 or on the official OGRE site at www.ogre3d.org
Have fun,
The PureBasic Team
As promized, we have updated the PB OGRE engine to use the lastest stable build available (1.0.3). The main advantage is the possible use of the lastest .mesh format and all availables tools to imports any meshes in a PB program. Also the overall stability seems much more improved and some long standing bugs (relating to particles emitters, mesh animation etc.) have been squashed. Except of this, there is a few drawback:
- LoadWord() (ie BSP support) doesn't work anymore as DX7 renderer doesn't support the 32 bits hardware vertex buffers (only 16 bits limited)
- SetEntityMesh() doesn't work (shouldn't be a problem, an entity can be easily recreated)
- The size of the dll is much bigger, due to the numberous adds to OGRE than PB currently doesn't exploit for now (and also the stlport.dll is needed, all other dependencies have been removed (devil, zlib, etc.)).
Also the SetMeshData() command has changed and the accepted data has to be organized in a different order than before (look in the MeshManual.pb file for a quick explaination).
This new version won't be part of the v3.94 release, but we made it public to allow a more up-to-date 3D support. The archive can be download here: www.purebasic.com/beta/Ogre1.0.3.zip
For a list of tools useable with this version, take a look here: https://sourceforge.net/project/showfil ... e_id=54011 or on the official OGRE site at www.ogre3d.org
Have fun,
The PureBasic Team