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Using fastfile lib to read images FAST?

Posted: Mon Aug 01, 2005 11:07 pm
by oakvalley
Let's say I do not find the LoadImage() command fast enough...

How can I use FastFile for doing this faster, and then make sure I get
this right, so that the UseImage() command can be used with no problems?


Like, old code:
-----------------
LoadImage(0,Texture$)
CreateTexture(a,Billboard_Width,Billboard_Height)
StartDrawing(TextureOutput(a))
DrawImage(UseImage(0),0,0,TextureWidth(a),TextureHeight(a)) StopDrawing()

Never mind the texturepart and how it's done. It can be programmed otherwise, but due to 3dengine.dll problems, I must DRAW the image
onto the texture, because of a textureloading bug (as posted earlier)

Focus only on how to replace the LoadImage command with FastFile
and that the end result is UseImage(0) which then is the fastloaded file.