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3d Lighting

Posted: Fri Jul 01, 2005 7:43 pm
by SoulReaper
Hello :)

Is it possible in Pure Basic to have two 3d objects and have a light source hit one 3d object but not the for the other 3d object.

its a good question - hope someone will 'shed some light' hehehe, on this for me...

Thankyou
Kevin :)

Posted: Fri Jul 01, 2005 7:49 pm
by dontmailme
Does this HELP !

Syntax

DisableMaterialLighting(#Material, State)

Description

Enables or disables the dynamic #Material lighting. This means than the object which will use this material will be not affected by a dynamic light, created with the CreateLight() command. Dynamic lighting is enabled by default, when a material is created. 'State' can take the following values:
1: Dynamic lighting is disabled
0: Dynamic lighting is enabled

Posted: Fri Jul 01, 2005 8:04 pm
by SoulReaper
Thankyou :D

Thats perfect guess i have a lot of learning to do :wink: :D