Page 1 of 2

Pure SUDOKU (Japanese Puzzle Game)

Posted: Sat Jun 25, 2005 3:42 am
by zikitrake
Hi, this is my first version of a Japanese game named SUDOKU.

http://zikitrake.com/zips/sudoku.zip

Try it, and comment :D

Thank you!

Posted: Sat Jun 25, 2005 8:48 am
by jqn
Hello,
Good Job!... and some tips IMHO:

1. Red color for background is too agresive. It seems a incorrect choice.
2. Right button must allow eliminate (or move) an already placed number.
3. Every cell must allow some "pencil numbers" to remember candidates.
4. Foreign languages!.

Un saludo
JOAQUIN

Posted: Sat Jun 25, 2005 9:43 am
by zikitrake
jqn wrote:Hello,
Good Job!... and some tips IMHO:

1. Red color for background is too agresive. It seems a incorrect choice.
2. Right button must allow eliminate (or move) an already placed number.
3. Every cell must allow some "pencil numbers" to remember candidates.
4. Foreign languages!.

Un saludo
JOAQUIN
1.->The red color of background indicates that the position of the number is incorrect (in its vertical one, in its horizontal one or inside the subgroup of 3x3 cells).
2, 3, y 4.-> I will keep in mind the suggestions :)





Thank you for comments (y gracias por tus comentarios :D )

Posted: Sun Jun 26, 2005 9:43 am
by jqn
Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN

Posted: Mon Jun 27, 2005 11:33 am
by zikitrake
Thank you for suggestions, I'll keep its in mind :D

I'm working.... working.....

Posted: Thu Jul 07, 2005 5:14 pm
by zikitrake
jqn wrote:Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN
2ยบ point done :D

(I'm working too sloooow :oops: )

Posted: Mon Jul 25, 2005 2:23 pm
by pantsonhead
Good effort so far zikitrake.

Another small thing to fix is when I solved the puzzle the dialog box popped up before the number i clicked on was removed - just looked a bit messy.

Posted: Mon Jul 25, 2005 3:41 pm
by GedB
How about a hexadecimal version for true hackers :D

Posted: Thu Jul 28, 2005 8:42 pm
by zikitrake
:D UPDATED

Download here: http://zikitrake.com/zips/sudoku.zip

ADDED:
-MANUAL CREATION OF A SUDOKU
-SAVE/LOAD A GAME
-Difficulty Levels
-Bug fixed...

jqn wrote:Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN
1 - Added
2 - Added
7 - Added (Right button over a cell)
8 - Added
9 - Added
pantsonhead wrote:Good effort so far zikitrake.

Another small thing to fix is when I solved the puzzle the dialog box popped up before the number i clicked on was removed - just looked a bit messy.
- Fixed :D

GedB wrote:How about a hexadecimal version for true hackers
:shock: :shock: :shock:
It is an interesting possibility for the future (When I be a Sudoku-Expert one already we will see)

(Sorry for my bad english :oops: )

Posted: Mon Aug 22, 2005 4:36 pm
by oryaaaaa
Run Windows2000sp4-jpn :D

Sometimes
  • Crash
    CPU100% Stop
I introduced it to the bulletin board of Japan.

Posted: Mon Aug 22, 2005 5:58 pm
by zikitrake
oryaaaaa wrote:Run Windows2000sp4-jpn :D

Sometimes
  • Crash
    CPU100% Stop
I introduced it to the bulletin board of Japan.
Solved (I hate protected vars :oops: )

http://zikitrake.com/zips/sudoku.zip

Posted: Mon Aug 22, 2005 6:43 pm
by Fred
Very good game :)

Posted: Sat Aug 27, 2005 4:20 pm
by HeX0R
Just tried your game and were very happy to come so far, but then it kept hanging and eating all of my CPU-Power...

Maybe the Screenie will be of any help:
Image

Posted: Sat Aug 27, 2005 4:59 pm
by Num3
After FlipBuffer() put a delay(50)
that will make the CPU metter drop...

Posted: Sat Aug 27, 2005 5:04 pm
by HeX0R
It felt more as it would hang in an endless loop, so a Delay won't really help here