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Flickering #2

Posted: Thu Jun 23, 2005 7:20 pm
by Kendrel
After searching the Forum, i discovered that some other ppl seem to have the same problem...

well, it seems if u use dx with PB that you always have some flicker... and things never will run 100% smooth... even the samples that come with pb flicker from time to time, and iam quite sure it has to do with pb itselt... i tried exact examples in other languages, and it doesnt flicker there...

viewtopic.php?t=11825&highlight=flickering

also in this thread, more than one ppl reported that strange thing, but there wasnt a solution... or it wasnt answered there...

if any1 has some ideas or something - i got my ears open... thx

hmmm

Posted: Thu Jun 23, 2005 8:22 pm
by Kendrel
did some more research in the forums, and i think its a bug since too many ppl have that problem...

viewtopic.php?t=15443&highlight=flicker

if someone has a working solution for it, ill be glad to hear it.... otherwise it doesnt make any sense to code something dx related in pb if it will flicker for some ppl....

Re: hmmm

Posted: Thu Jun 23, 2005 9:21 pm
by Ralf
yes, seems to be a bug with some sprite/screen stuff!?
viewtopic.php?t=15443&highlight=flicker

Adding Delay() seems to be one way to solve the problem but its not the best... until we dont really know what happen this prob...
maybe this workaround will help you until fred fix it...

ermmm

Posted: Thu Jun 23, 2005 9:37 pm
by Kendrel
thx for the reply... but actually i tried everything i could find...

tested it also on several machines with different gfx cards... (ati 9600 pro/xt ati 9800 pro)... its always the same... you get a mini flicker after a few seconds.... ;(

edit:

the problem is only when using directx... when i code something using opengl, everything works just fine... it may be the openscreen command or flipbuffers/clearscreen... one of these i guess....

fred.... heeeeellllppppp

Posted: Thu Jun 23, 2005 10:23 pm
by dagcrack
Ever tryed if vertical sync was enabled? it might fix your problems.. more if your games are 2D based then vertical syncronization is needed.

Else, I dont know what kind of flickering you're talking about...

Cheers

yay...

Posted: Thu Jun 23, 2005 10:50 pm
by Kendrel
as i said, i tried everything... and since iam not the only one discovering that problem (read the threads listed up there), it must be a bug...

ermmm

Posted: Fri Jun 24, 2005 9:16 pm
by Kendrel
so no solution in sight?! sigh... ;(