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PureBasic 3.93 Beta 2 for MacOS X available
Posted: Mon Jun 13, 2005 12:06 pm
by Fred
Hi there,
Here is the second beta for OS X which features many improvements since the first one. Just look by yourself:
- Full debugger support (console only for now), which allow easy development and bug tracking. It features the new generation debugger.
- Sprite, Sprite3D, Screen, Keyboard, Mouse libraries based on OpenGL (this is the native graphics system on OS X, and supports hardware acceleration).
- Movie, CDAudio and Sound libraries based on QuickTime for high performances
- Packer (warning .pak are not binary compatiable between Windows/Linux/MacOS version), OGG sound libraries
- Random() function, compatiable with the Windows/Linux version
And a lot of small bug fixes and improvements too long to enumerate here

. Don't hesitate to test it and report any problems. You can grab it on your personal account.
Have fun !
The PureBasic Team.
Re: PureBasic 3.93 Beta 2 for MacOS X available
Posted: Mon Jun 13, 2005 12:09 pm
by Num3
Nice!
But,
Fred wrote:- Packer (warning .pak are not binary compatiable between Windows/Linux/MacOS version)
Will there be a chance for a convertion command, so you can use same packed file on any OS ??
Is it just a bite swapping thing ??
Posted: Mon Jun 13, 2005 12:25 pm
by Fred
Num3: we use a different packer for MacOS X (BriefLZ instead JCalg1) as the Windows one is optimized for x86 processors and is written in asm (we don't have converted it to ppc for now). We plan to use the OS X packer on Windows (optional as its compress ratio is not as good as JCalg1) for binary compatiable pak files.
Posted: Mon Jun 13, 2005 12:48 pm
by Num3
Got the point!
Thanks for your reply!
Posted: Mon Jun 13, 2005 12:58 pm
by GreenGiant
Nice work, will give it a good run. Good to see fast development. Got some uni exams, but will be using it afterwards.
Posted: Mon Jun 20, 2005 6:40 pm
by USCode
Maybe someday packer can be modified to allow options to choose the pack algorithm, perferrably the more universal (but less efficient) ZIP format.
Posted: Mon Jun 20, 2005 6:57 pm
by va!n
Fred wrote:Num3: we use a different packer for MacOS X (BriefLZ instead JCalg1) as the Windows one is optimized for x86 processors and is written in asm (we don't have converted it to ppc for now). We plan to use the OS X packer on Windows (optional as its compress ratio is not as good as JCalg1) for binary compatiable pak files.
congratulation fred! nice work!
what about
http://www.7-zip.org/sdk.html for win/linux/mac, instead JCalg1? (seems JCalg1 has no longer support, because the official site has sold and 7-zip is opensource and people still continue on this project... available for x86 cpu and powerpc as i can see
Posted: Mon Jun 20, 2005 7:11 pm
by thefool
jcalg1 is indeed a nice algo, but afaik lzma compresses with better ratios, and are prety fast @ packing & unpacking, and also have a small stup. btw what about splitting packing and unpacking in seperate libs?
Posted: Tue Jun 21, 2005 6:11 pm
by GeoTrail
Wow, does people actually use Mac's?

Kinda whish I had a Mac, just envious

hehehe
Posted: Tue Jun 21, 2005 7:36 pm
by GreenGiant
Yeah, I never got all this anti-Mac stuff. I used a PC right up until a few months ago and now I'm using a Mac. All I can say is that they seem pretty damn good to me. Don't get me wrong, PCs are good too, and cheaper, but I really enjoy using OSX. Little things like pressing F9 and all the open windows shrinking til you can see them all to bring one to the front.
Posted: Fri Jul 01, 2005 12:52 am
by freak
Here is a little preview for the IDE on the mac for those interested.
http://freak.purearea.net/stuff/macide.jpg
It works in general. Still a lot of things to fix here and there though.
(especially the debugger does not exactly do what i want it to)
The next release is comming...

Posted: Fri Jul 01, 2005 4:14 am
by Shannara
That is sweet butt, majorly
Thanks for the teaser compiler options

According to the options, is it possible to compile a windows exe while on a mac?
Posted: Fri Jul 01, 2005 5:35 am
by sec
Shannara wrote:That is sweet butt, majorly
Thanks for the teaser compiler options

According to the options, is it possible to compile a windows exe while on a mac?
no? so your installer is very huge?
Posted: Fri Jul 01, 2005 6:14 am
by Shannara
I donno, I was looking at the Executable Format section

If we was able to cross-compile ... that would be definately nice

Posted: Fri Jul 01, 2005 6:38 am
by freak
No. This is just the field where you can choose between a console or gui application (or dll on windows)