Is TransparentSpriteColor() a fast command?
Posted: Mon Jun 13, 2005 10:26 am
Hi,
i have created for my game engine a dynamic sprite management. Before every "DisplaySprite(#sprite)" command I use the TransparentSpriteColor(#sprite, R, G, B) command. Is this command very fast or activate this command big processes?
Sorry for my english
i have created for my game engine a dynamic sprite management. Before every "DisplaySprite(#sprite)" command I use the TransparentSpriteColor(#sprite, R, G, B) command. Is this command very fast or activate this command big processes?
Sorry for my english