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Ogre Update please

Posted: Thu May 26, 2005 6:48 am
by marvin
Hey, now that Mac OS X flavor is out sampling , when can we start to think about the OGRE upate.

I've been waiting since last December when rumors about OGRE is going to be updated in PureBasic.

That was months ago. I need Ogre Updated in Purebasic please.

I am a hopeless programmer, but with Purebasic I can pretend to be a great one. :roll: hahahahahaha :lol: Creating Windows apps with Purebasic is fun and easy. With the help from the guys on the forum, need I mention. But now I need Ogre to be updated so I can continue my projects, because I think it is more exciting in 3D.

Please don't tell me to get another 3d engine, because I wouldn't know what to do with it. PureBasic is about the only thing I can comprehend right now.

Thanks

Posted: Thu May 26, 2005 9:22 am
by dracflamloc
Patience. Mac and Linux version of 3.93 are only on beta 1. Theres quite a ways for fred to go until he gets to OGRE.

Posted: Thu May 26, 2005 11:27 am
by Fred
Theorically, OGRE update is planned just after the final MacOS release. We will see in time, but don't expect a major overhaul, it will be mostly an update of the engine itself (from 0.11 to 1.0).

Update is fine ,Thank you

Posted: Fri May 27, 2005 10:16 am
by marvin
Well thank you Fred for your collective efforts in PureBasic.

Update of Ogre to version1.0 is very appreciated . An overhaul of OGRE is not needed at the present moment, because I want and still need to be more proficient with Purebasic.

Anyways thanks again.

P.S. Is there anything :wink: (example: money/support)that will influence the rapid updating of OGRE?

Posted: Fri May 27, 2005 10:39 pm
by Fred
Unfortunately, our major problem is time so if you find some pills to get extra time, feel free to them to us ;)

Posted: Sat May 28, 2005 2:28 am
by Inner
Also something else is on the horzion won't say too much about it yet.

Posted: Wed Jun 01, 2005 2:38 am
by Haplo
Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....

Posted: Wed Jun 01, 2005 10:16 am
by Inner
you'll have to wait, I don't want to get anyones hopes up just yet, should be able to make some sort of public statement on it in few weeks or so (maybe).

ogre mesh animation :(

Posted: Fri Jun 03, 2005 5:46 pm
by zefiro_flashparty
i dont have , animated a mesh whit the skeleton mesh, i use milkshape but not save the mesh whit the skeleton, or not work in pb.. :( i have make a mesh whit skeleton animation please say me how download the correct plugin , thanks

Posted: Fri Jun 03, 2005 5:52 pm
by blueznl
Haplo wrote:
Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
oooooohhhhhhh.... fred and inner are going to get married!

:twisted:

Posted: Fri Jun 03, 2005 5:53 pm
by Num3
blueznl wrote:
Haplo wrote:
Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
oooooohhhhhhh.... fred and inner are going to get married!

:twisted:
LOL

Posted: Fri Jun 03, 2005 5:54 pm
by Fred
:lol:

Posted: Tue Jun 14, 2005 1:08 am
by J. Baker
Fred wrote:Theorically, OGRE update is planned just after the final MacOS release. We will see in time, but don't expect a major overhaul, it will be mostly an update of the engine itself (from 0.11 to 1.0).
What would be the point then? Just an update to the engine but still stuck without collision. I would rather see collision added for the old engine.

Posted: Tue Jun 14, 2005 1:42 pm
by dagcrack
Patience.. the solution is coming my sons...
*feels like god*

Posted: Tue Jun 14, 2005 3:37 pm
by J. Baker
dagcrack wrote:Patience.. the solution is coming my sons...
*feels like god*
Is there something I missed or don't know about?