Page 1 of 3
PureBasic 3.93 Beta 1 for MacOS X out !
Posted: Wed May 18, 2005 10:30 pm
by Fred
Hello,
The new forthcoming MacOS X version of PureBasic is now available on your personal account at
www.purebasic.com . It needs OS X 10.2 or above. Here are the major features:
- native GUI support based on Carbon (using the new Carbon event model), images and graphic support trough Quartz with alphachannel support (including in PNG format)
- v3.93 compiler, all features supported
- GTK and GTK as optionnal GUI toolkit (need X11)
- Most of the libraries are supported (except Multimedia (2D games) and 3D libraries).
Just read the Install.txt file in the archive and don't hesitate to report any bugs found !
Have fun !

Re: PureBasic 3.93 Beta 1 for MacOS X out !
Posted: Wed May 18, 2005 10:40 pm
by traumatic
Maybe a bit too early but: Congratulations!

I know how much work you put into this.
!^ยง*/&#% where's my mac!?
Posted: Wed May 18, 2005 10:57 pm
by freak
Always trying to be the first to respond, are you traumatic?

Posted: Wed May 18, 2005 11:02 pm
by traumatic
freak wrote:Always trying to be the first to respond, are you traumatic?

lol, this is by pure chance. Seriously!
Well, ok. I won't be the first to respond the next time, promised.
You know, that will be the thread "IDE for MacOS released (Beta)"

Posted: Wed May 18, 2005 11:04 pm
by Fred
Posted: Wed May 18, 2005 11:22 pm
by Progi1984
Good game !
You have done a good job !
Posted: Wed May 18, 2005 11:26 pm
by pantsonhead
Excellent news Fred - I will go and download it now!

Posted: Wed May 18, 2005 11:39 pm
by DoubleDutch
I've downloaded it and installed it into my home directory. I've done the bash and the two exports and pbcompiler works okay. But i'm new to mac terminal & can't figure out the command to do a directory listing and also the commands to modify/create the ~/.bashrc file - whatever that means !!

Any clue would be great
I know that this is because I'm unfamiliar with the mac, but is there any chance that the next version will be as eay to install as the pc version?
-Anthony
Posted: Wed May 18, 2005 11:42 pm
by GreenGiant
Nice! Just downloading it now.
Posted: Wed May 18, 2005 11:49 pm
by Fred
Doubledutch: yes, the final version will have an IDE, don't worry. To use a terminal:
- ls: (
li
st) will list the current directory
- cd: (change directory)
it should be enough

Posted: Wed May 18, 2005 11:57 pm
by DoubleDutch
Fred: Thanks for that info, I was stumped!
How do I change/create the file so that the paths are setup at startup, or is it best not to do this for the time being?
-Anthony
Posted: Wed May 18, 2005 11:59 pm
by DoubleDutch
btw, you may want to mention in your text file; that as default you cannot login as root - you have to enable the root account. Its pretty easy to do if you follow the instructions in AppleHelp.
-Anthony
Posted: Thu May 19, 2005 4:38 pm
by Polo
- native GUI support based on Carbon (using the new Carbon event model), images and graphic support trough Quartz with alphachannel support (including in PNG format)
Does this mean alphachannel will come on the Windows version too ?
It's good Mac is going to be supported !
Posted: Thu May 19, 2005 6:43 pm
by Blade
Does this mean alphachannel will come on the Windows version too ?
Fred said this already, I just wonder wich commands will become compatible with alpha... 3Dsprites? Textures? 3Dsprites? GUI elements? Bitmaps?
Posted: Thu May 19, 2005 6:44 pm
by Polo
At least a new command to get the color which is alpha.
I know Fred told us alphachannel would be supported, but iirc it was a long time ago
