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Alpha chanel... :(

Posted: Mon May 16, 2005 10:53 am
by newart
How I have understood Pure Basic 2D engine at all does not support to the schedule with Alpha Chanel?

It is very bad, so-as now practically in each game apply Alpha chanel.
Without it many things (explosions, clouds, effects are very badly looked, etc.)

Probably there are means how to fill this lack? (user library?)

Bleh

Posted: Mon May 16, 2005 11:16 am
by jacobmp92
EDIT: Please excuse the stupidness of this post... :)

Posted: Mon May 16, 2005 1:27 pm
by Fred
Horrible ? Did you ever used it ? About the Alphachannel, it's not yet supported, but we will add it (at least for PNG).

BTW: you can use Sprite3D commands to apply fast transparency effects

Posted: Mon May 16, 2005 3:12 pm
by doodlemunch
another game maker noob

Posted: Mon May 16, 2005 4:53 pm
by dagcrack
idem :? Same goes to 3dgs.. those are "engines" for kiddies (no offense, its my opinion).

Re: Bleh

Posted: Mon May 16, 2005 4:55 pm
by freedimension
jacobmp92 wrote:What I use for my games ...
May we see some of your games?

Posted: Mon May 16, 2005 9:23 pm
by jacobmp92
Sorry, was a little tired this morning when I wrote that.

Anywho freedimension, here is one of my one of my beta games I wrote a while ago:
http://jwstop.com/mulg3d.exe
The demo sucks, was never able to get it to work right.

I left Game Maker for PB :)

Re: Bleh

Posted: Mon May 16, 2005 10:10 pm
by newart
jacobmp92 wrote:I dont want to be driving you away from PureBasic, but the 2D engine is horrible. .
I do not agree with you. PureBasic 2d enigne very fast and reliable. While many (majority) of games (small, shareware) work in 30-50fps, in them twitch спрайты (not synchronously move), in Pure Basic all ok. In my game engine stably gives out 100fps (at 100hz refrashe rate). A unique minus this absence Alpha Chanel sprites. And 3d sprite unfortunately not so fast (more likely slow).

Posted: Tue May 17, 2005 2:57 pm
by Garfield9992003
Something like this for alpha-channel?
VB-Example Codes, easy to translate to Purebasic.

http://www.vbarchiv.net/archiv/tipp_442.html
http://www.vbarchiv.net/archiv/tipp_770.html

Posted: Tue May 17, 2005 7:31 pm
by BinoX
Fred wrote:but we will add it (at least for PNG).
YAY!

(Believe it or not I need this for some strange and complexcalculations using images)