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				Voodoo!
				Posted: Thu May 12, 2005 12:51 am
				by DoubleDutch
				Can some of you try out this initial coding of a game written in PureBasic:
http://www.doubledutchdesigns.com/download/voodoo.exe
Please respond if you have any crashes, slowdown, etc...
Press "D" during test to see debug info & help for extra debug commands such as "C" to toggle collision detection.
Thanks,
Anthony
 
			 
			
					
				Everything works fine here
				Posted: Thu May 12, 2005 1:13 am
				by Fangbeast
				No crsahses, no slowdowns. I just have to get used to the way you change direction:):)
			 
			
					
				
				Posted: Thu May 12, 2005 3:09 am
				by filperj
				Works nice here, too!  
 
Only thing: when you're moving on a bridge, the feet of the character are not displayed correctly, looks like the sprites are not sorted exactly in the right order in that case :roll: 
What kind of game will it be ?
 
			 
			
					
				
				Posted: Thu May 12, 2005 4:21 am
				by DoubleDutch
				Its a re-write of Voodoo Nightmare that was on the Amiga/ST.  It was originally written by Pete Harrison.
The original game was a 15hz frame flip screen isometric, I've redesigned the way it works to be a 60hz scrolling isometric.  
The original game was quite big, in concept it kinda reminded me of something that would appear on the snes or megadrive.
Anyhow, Pete has given me permission to re-write it and to have the rights to the Linux / Windows / Mac versions.
The final version will be going up as shareware for about a tenner (€15).  Hopefully it should be finished in about a month, it depends on how much/if I may need to update the graphics and also how much free time I have. 
The front panel, main character animations and extra sprites should be in by tomorrow night.  The level engine and some sound fx should be in over the weekend.
-Anthony
 
			 
			
					
				Re: Voodoo!
				Posted: Thu May 12, 2005 4:27 am
				by PB
				"Cannot start 3D system"  

 
			 
			
					
				
				Posted: Thu May 12, 2005 5:13 am
				by DoubleDutch
				Whats happens if you run this code:
Code: Select all
If InitSprite()=0 Or InitKeyboard()=0
  MessageRequester("test","Can't open DirectX 7 Or later")
  End
EndIf
If InitSprite3D()=0
  MessageRequester("test","Direct3D system can't be initialized correctly")
  End
EndIf
If OpenScreen(640, 480, 16, "test")=0
  MessageRequester("test","cannot open screen")
  End
EndIf
If Start3D()
  Stop3D()
  CloseScreen()
Else
  MessageRequester("test","Cannot start 3D system") 
  End 
EndIf
      
MessageRequester("test","All worked okay!")
 
 
 
			 
			
					
				
				Posted: Thu May 12, 2005 5:24 am
				by PB
				"All worked okay!"
I just re-downloaded Voodoo.exe and tried it again, and it worked this time.
Obviously my PC just had a fit of some sort the first time I ran it.  Sorry!  

 
			 
			
					
				
				Posted: Thu May 12, 2005 5:42 am
				by dagcrack
				DoubleDutch, everything works ok. but got a question: Is the player supossed to move that fast? I press the up arrow and the guys on the other side of the level already (more or less..).. Maybe you're not limiting the frame rate? or the method is not very good? or its just that fast? 

 
			 
			
					
				
				Posted: Thu May 12, 2005 8:47 am
				by DoubleDutch
				The frame rate should be about 60hz, did he move thru objects?
He should have been stopped from getting too far by hitting an object (unless you have pressed C to turn off collision detection)?
-Anthony
			 
			
					
				
				Posted: Thu May 12, 2005 9:22 am
				by DoubleDutch
				dagcrack:  I've uploaded a new version 
http://www.doubledutchdesigns.com/download/voodoo.exe that has the frame rate setting stuff moved slightly.
It may have not been executed - but should be okay now, thanks for spotting the bug.   
 
filperj:  I've noticed what you mean - the sorting problem should  go away when the animations are in. 
-Anthony
 
			 
			
					
				
				Posted: Thu May 12, 2005 10:44 am
				by dagcrack
				Hi, no.. what I meant is that if I went to a place or the other, the movement was instant! (I thought the guy was Flash!). 
Now it works nicer, but still its quite fast.
lets see if anyone finds it fast as well?  

 
			 
			
					
				
				Posted: Thu May 12, 2005 9:49 pm
				by Blade
				I should check, but usually with isometric view games UP and DOWN moves the character down-left / up-right ... 
In fact I get sick just after few seconds... 
 
On example for all, Q*Bert
 
			 
			
					
				
				Posted: Sat May 14, 2005 1:05 am
				by DoubleDutch
				The game will have 8 directions when the animations have been added - just sorting out something else at present.
Up, will be up, down will be down, etc...
-Anthony
 
			 
			
					
				
				Posted: Sat May 14, 2005 9:45 am
				by Blade
				Feeling better....  

 
			 
			
					
				
				Posted: Mon May 16, 2005 6:20 pm
				by DoubleDutch
				Animation & better control is in now, along with sound....
Press D for debug, its in the usual place... 
Please report any problems 
Thanks 
-Anthony