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[Implemented] Doubles
Posted: Wed May 04, 2005 7:04 pm
by AndyX
Hi,
what I really miss in PureBasic are Doubles! I come form VisualBasic and I really need Doubles...
Plz include them in PB...
Greetz,
AndyX
Posted: Wed May 04, 2005 8:17 pm
by dracflamloc
This has been requested so many times... And every time I agree we need doubles.
Posted: Wed May 04, 2005 8:28 pm
by Fred
As I do

Posted: Wed May 04, 2005 8:39 pm
by Polo
When do you think you'll have doubles ready ?
Posted: Wed May 04, 2005 8:41 pm
by Berikco
Fred wrote:As I do


Posted: Wed May 04, 2005 10:37 pm
by Froggerprogger
For doubles was asked before - more than 3 years ago

:
viewtopic.php?t=3078&highlight=doubles
...seems as if doubles could come with PB 3.0
oops

Posted: Wed May 04, 2005 10:40 pm
by Fred
I should delete such compromizing threads

Posted: Wed May 04, 2005 11:35 pm
by einander
Yeah. It deserves a DOUBLE deletion.

Posted: Wed May 04, 2005 11:38 pm
by Fred
Posted: Wed May 04, 2005 11:44 pm
by Froggerprogger
...or perhaps a QUAD-time-deletion...
Posted: Thu May 05, 2005 12:42 am
by dracflamloc
Ah screw it just use a time machine and go into the future to get the latest and greatest PB 11.0!!!
Posted: Thu May 05, 2005 8:31 am
by Berikco
Well...let's keep this thread on top, so Fred can't forget it this time

Posted: Thu May 05, 2005 12:04 pm
by Fred
Tss

Posted: Thu May 05, 2005 12:20 pm
by Escobar
Hmm... I'm not sure if this is right but wouldn't it be possible to use inline assembler to define datatypes like double?
I went to
http://www.flatassembler.net
for pure fun (got to love that word

) to see if they did any OpenGL programming and I found converted header-files for OGL. In that header file (gl.inc) they declared datatypes like this:
Code: Select all
; Datatypes
GLenum equ dd
GLboolean equ db
GLbitfield equ dd
;GLvoid
GLbyte equ db
GLshort equ dw
GLint equ dd
GLubyte equ db
GLushort equ dw
GLuint equ dd
GLsizei equ dd
GLfloat equ dd
GLclampf equ dd
GLdouble equ dq ;LOOK DOUBLES!!!
GLclampd equ dq ;SAME HERE!!!
So, if one use inline asm. that should be possible right? And therefore you should be able to use commands like glOrtho() in OGL that require double.
Just a thought...
Posted: Thu May 05, 2005 2:00 pm
by Psychophanta
Berikco wrote:Well...let's keep this thread on top, so Fred can't forget it this time

Well done
